Author & File Information


Submitted: 12/25/2007 | 11:46AM EST

File Info: Game | 389.3 KB | Add Game to Favorites

Current Score: 3.26 / 5.00

254 votes | 1,650 views

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Author Comments

Donovan:
yeah, i don't really do x-mess stuff, but a friend of mine came to me with this idea. some how were going to help a charity with the game or something so i was like sure i'll use my powers of game making for good.

Steve:
This game, along with the upcoming animation-drive series "Catch Those Frownies" was created to help raise money for the hospital charity Child's Play! To find out more about Child's Play, and how you can help please go to http://www.childsplaychar ity.org/

Happy Holidays!

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The people have spoken

Average Score: 6.4 / 10

Score: 7
Murad136

"It wad alright"

date: December 25, 2007

3/5 - its good fun but gets boring quick!

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Score: 5
Bobbarcer

"it was ok"

date: December 25, 2007

it was ok not too good. very easy

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Score: 7
MikeRedd666

"Good"

date: December 25, 2007

Good but really easy.

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Score: 5
MurphManifesto

"Bland"

date: December 25, 2007

It's too simple. The lack of variety really hurts the game, as does the lack of audio.

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Score: 4
thelordofcheese

"Some things need fixed"

date: December 25, 2007

The re-appears are blocky and you can just get stuck. It makes the action look terrible. Try a flashing re-appear, where (as like other games) the character appears but will flash a different color for a small amount of time during which he cannot be harmed; to even out the effect you could prevent the character from firing during that re-appear sequence.

During the Stage 8 intro there was ActionScript button text.

It didn't seem that the gauges for the power pick-ups were working properly.

You could implement a scoring system. Points for each Frownie killed, vary by type & ordered by difficulty, plus bonus points for defeating all of the Frownies. Plus, you could make a timing system by making the next wave of Frownies appear a set amount of time after the all of the Frownies in the current wave are defeated.

There are 3 lives for the game, but I think an interesting model would be 3 lives per stage where you have a life gauge and if your health is depleted you reappear flashing. Do that 3 times and you have to continue. Also, if all of the presents are stolen you have to continue. Along with all of this you would get 3 continues.

With that last part new Frownies with special abilities would be interesting.

And of course it needs sound.

Keep working on it.

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