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Dec 8, 2007 | 8:38 PM EST
  • Daily 4th Place December 9, 2007

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Author Comments

Another game for the MaxGames contest. VOTE 6 N ALL THAT SHITE.
Press Enter to pause.
Press M to turn music off.
The music's Mental Frenzy by Evil-Dog.



Rated 0 / 5 stars December 13, 2007

Terrible ripoff.

Basically your idea for this game was to blatantly rip off the original game's name and design and take away everything that was fun about it. No seeing your worm underground, no flying and doing combos, a time limit slapped on for no particular reason. no real control over your fucking worm? This game just sucks and is a pale shadow of the original. And don't act like you've never fucking heard of Deathworm, the name, worm design and all the ideas present in this game are blatantly fucking copied from the original. This is NOT your fucking idea, so stop taking credit.

I-smel responds:

WAIT- You've been here before! I remember you now. How many times've you posted this same review?

Right, considering you're so desperate for a reply, I'll give you one. I better make it quick before you SPREAD THE WORD OF MY EVIL PLANS D=
First off, before the date this was submitted, I'd never played Deathworm. Had I heard of it? YES. I've allready said that. THIS game was designed to be played differently from day one. This is a short, quick and simple game with cleaner graphics, sound, and most importantly face value. It's streamlined, sanded down, and made more suitable for the average lunch break or those with little patience, short attention spans or slow computers. Y'know, like a regular person. There's different goals and objectives- New graphics and sounds work together in a different theme. There's no NEED to see the worm underground. You're not missing out on anything there, so calm down. Flying is the point of the game, so I don't know what you're talking about there. There IS combos, so that comment doesn't make any sense either. The time limit's there because it's just not designed to be played for longer than a minute at a time. That'd get boring fast. There IS control over the worm- None of these comments are making any sense to me.
The name was the hardest part of making the game- I released it a day late because it was no easy decision. See, there is no better name for this game than "Deathworm". There's no sense in choosing a crappier name just to avoid calling it that, because then I'd just get MORE bad reviews.
The worm design IS the same. It's inverse kinemtics. What more do you want?
And to say all the ideas are the same is a bit of a step over the line. Let's compare the goals here:
D1) Grow as big as possible and stay alive for as long as you can
D2) Smash everything you can in 60 seconds.

Aw shit I just spent like 5 minutes writing that and then realised he's got a batting average of like 1.3 =/
I don't want to delete this response though now >_>

I was gonna say something at the end but now I've totally forgot what it was. Shit.

Well- I'm leaving it here JUST IN CASE =O


Rated 0 / 5 stars March 4, 2011


This game is very disapointing and makes a mockery of the original game


Rated 0 / 5 stars February 20, 2011

This Sucks.

This game is extremely bad. I have never played a game this bad in a very long time, especially on this site.


Rated 0 / 5 stars December 11, 2007

Well, you lost me.

Honestly, whatever happened to volume controls?

I'm not going to wake up the whole neighborhood with this thing.