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FUN-O-RAMA

Author

Kyle Martin Manoza (K-Dm)

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Date Submitted

11/24/2007 | 09:58AM EST

File Information

Game | 1.8 MB

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Current Score

3.15 / 5.00

Score Rank: #46,084
Popularity Rank: #45,788

322 votes | 3,021 views

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Submissions by Kyle Martin Manoza (K-Dm):

Everyone Suitable For All Audiences
FUN-O-RAMA
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Author Comments

this is just something i did for my data class while i was still in high school...

1) roll a dice (if you have one) then click the button that matches your roll.

2) pick a card (heart = win / spade = lose).

there is always only one spade during each selection (from 6 cards to 2 cards).
when there is only one card left it is always a heart.

3) repeat 2) until you reach the prize or lose.

probably a little bit plain for newgrounds... but i thought people might still enjoy the cute graphics.

(i vectored those little onion emoticons that azns love)

additional credits: the audio i used is from the animes "naruto" and "the melancholy of haruhi suzumiya".

and heres some mathy information if your interested...

FUN-O-RAMA
"IT'S DAT-A FUN"

Our game can be classified as a Hypergeometric Distribution.

P(x) = (aCx)(n-aCr-x) / (nCr)

where

a - is the number of successes in the population
x - is the number of successes
n - is the total number of possible outcomes
r - the number of dependant trials

THE PLAYER'S PROBABILITY OF WINNING (CONFIDENTIAL)

Die Roll: All of the possible "Die Roll" outcomes. A player can roll a 1, 2, 3, 4, 5 or 6. After which a player can either win or lose on the card aspect of the game.
(If a 1 is rolled, the player automatically wins)

Probability: The probability of the "Die Roll" (1/6) is multiplied by the probability of the card aspect of the game (P(x) = (aCx)(n-aCr-x)) / (nCr) to obtain the total probability.

The player has a 49 / 120 probability of winning.

THE PLAYER'S EXPECTED RETURN PER GAME (CONFIDENTIAL)

Money: Each game costs $1. Therefore, if a player wins the $1 by completing the game after rolling a 1 or a 2, that player breaks even. If a player wins the $2 by completing the game after rolling a 3 or a 4, that player gains $1. If a player wins the $3 by completing the game after rolling a 5 or a 6, that player gains $2. Finally, if a player fails to complete the game, that player simply loses his or her $1.

Expected Return: The "Money" is multiplied by the total probability to obtain the expected return.

The player has an expected return of -67 / 180 per game.

(ie. The player loses approximately $ -0.37. per game)

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The people have spoken

Average Score: 7.9 / 10

Score: 8
GAARAOFTHEDESSERT21

"song"

date: July 24, 2008

i know the prize song is from naruto but what's the name?
it was fun though.

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Score: 6
Dew

"Kinda fun."

by: Dew
date: November 26, 2007

To be honest, your blatent attempt at being fun, and the cute graphics, add up to this being fun. As it is it isn't that great of a submission, and it dosen't really provide much fun, but the graphics is so neat that you just want to continue playing. As for the gameplay itself, it dosen't really provide much reward. Sure it's fun to play, but without a highscores table or somthing, it dosen't really provide that much replayability. Overall, well this isn't a bad game, but again, I just didin't feel much for this game. Good job nontheless.

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Score: 10
LtBoomer

"WOO!"

date: November 24, 2007

LOL amazingly i won on my first try... i think i lost all the time when i played it at school... and i just realized now... NARUTO VICTORY SONG AT THE END!!!

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Score: 9
KingdaKa

"Nice but.."

date: November 24, 2007

I had a pattern when I played it. o_O

for a roll of 6...
a 2nd 5th and 6th cards would always be hearts... or is that just a coincidence.

well, nice game anyways. :)

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Score: 9
Strength

"Whoopee!"

date: November 24, 2007

I loved the style, it was cute ^___^ And I've got to say, you put a lot of effort into the mathmatical process of things. Fun little game when I've got nothing better to do.

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