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Strap a Weasel to a high power rocket and let the fun ensue.
Nice idea, poor execution. On the plus side, you do seem to be developing a more consistant art style than you had before. So, are there any plans for a new Thing-Thing game yet or have you decided to do other stuff for a while?
this game was kinda lame
The game looked good and seemed like it would of been a lot of fun but it was extremely slow and brutal to play (had to close it after a minute). You might want to modify your Actionscript or remove some components that use up so much power. I have a 3.0Ghz DualCore overclocked 30%, 2GB of RAM, Nvidia 7300 GS and running on FireFox 2, I shouldn't be experiencing such difficulties with a Flash game on my computer.
Nice game but....
Where the hell is the new Thing-Thing game? Diseased Productions keeps releasing these little time wasting games, when all we really want is Thing-Thing! Please hurry up, I've played the original Thing-Things to death!
Other than that little rant, Rocket Weasel was pretty good, the graphics were top notch, but it's not really an original idea. Good for wasting 15 minutes of your life though.
Decent twist on the old launch genre. Couple of things bugged me that could be easily improved. First, it would nice to see a pan or an overview of the level before you play it if you're using the "Next Level" means of progressing. Otherwise you kinda just have to guess. Secondly, you should be able to restart a round midway. If there was a way, it wasn't apparent and should probably have accompanied the quality button. Also, I think clicking the quality button caused a launch.
Besides that, it was a pretty good way to kill ten or fifteen minutes. Good graphics (like the attention to detail on the weasel reacting to collisions) and good programming besides the aforementioned bugs and missing features.
The sequel to "Outpost:Haven"
Hunt The Candy!!!
A thrilling rush through cyberspace!
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