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Uploaded
Nov 17, 2007 | 3:01 AM EST
  • Daily 3rd Place November 18, 2007

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Author Comments

*** UPDATE TO 1.6.5 ***
Corrected the awful bug that screwed up with saves.
Unfortunately old version saves are useless with this one... I am truly sorry.

As always: Play it and keep voting/reviewing, As you can see I respond to everyone, and often follow your suggestions. Thank you everyone!!!

*** MAJOR UPDATE - V.1.6 ***
Wow! Frontpage!
I worked on the game to update it with some new features. I think it's a good way to celebrate!
Here is a list of what changed:
(They are quite a few things... your old saves will not work with the new version. Sorry!)

*** In the menu where you distribute your points, added some useful hints explaining what the abilities do. (Also changed the position of some buttons)
*** Added Charisma: a Skill that slows down crowd enthusiasm diminishment. If it increased combos effectiveness, it would have been too easy to reach the Maximum... hope it suffices.
*** BETTER COLLISIONS with monster: you should not get stuck in between them... but don't let them surround you or you cannot pass!
*** Added a graphic effect to show how much the combos increase public enthusiasm
*** Difficulty recalibrated a bit: the first enemies should go down easier
*** Now the malus for saving games applies correctly at the end of the game
*** Corrected the error that prevented the Archer from buying Elven Arrows
*** Now you can see what you have already bought in the shop!
*** If you want, you can HOLD the mouse button to autoattack as soon as you can... but beware: it will be more difficult to time the attacks for the combos!
*** Changed color to potions to match those of the bars...
*** In survival mode, the crowd now doesn't throw just the money (but remember: money increases score!)
*** Corrected the glitch with some special abilities when you level up in survival mode.
*** Now that combos are easier even at low levels, money should be sufficent...
******************

I've tried to make something different from the usual battle games based on turns... it's not a real time strategy game, nor an rpg... I tried to keep it in the middle, pumping up the action like in an ARCADE game.

You are a prisoner in an Arena, you have to fight for the public's amusement, and try to survive and gain enough power to break free.
Choose between 4 different Characters, earn money, entertain the public for money and xp bonus, level up, buy better weapon and equipments, pick up monsters drops... and stay alive!

It is really action packed, with lots of enemies on screen (more than a dozen sometimes), pushing a little hard on the CPU of old computers. I've put a FPS counter in the bottom left corner, with three buttons for changing quality: please use them to keep FPS at least around 15 FPS (the game is designed to run at 20 FPS).

You can play in Story Mode or Survival Mode. The first features 12 levels (+2 bosses), the other one will never end. Highscores are obviously separated.

CONTROLS:
Mouse for Hero's orientation, left click to attack.
WASD or ARROWS to move
Press CTRL or SPACE to activate the Special Ability of the Character.
click SHIFT to raise the shield (Warrior and Cleric only), click it another time to put it away.
(you can choose between the two key sets in the menu and in the pause screen. default is WASD + SHIFT + SPACE)
M to toggle Music, X to toggle sounds, P to Pause.
*** NOTE: There is a training mode, where you can gain confidence with the controls, which are difficult at the beginning but allow the maximum effectiveness in combat: you can walk in a direction and attack in another. Training mode is available after you select your character.

A final note about the difficulty: This game is HARD, i know. It is not meant to be finished the first time you play it, but to grant some degree of challenge.

Have Fun, and please Vote/Review!
Thank You

Reviews


gaurdianmangaurdianman

Rated 1 / 5 stars

weird

wow! this game is weird



deathangel333deathangel333

Rated 2 / 5 stars

Needs a lot of work

I like the fact that you can save stuff but unfourtanitly the graphics could have a lot more work done and the player should move a lot faster also how about making enemys more challenging or having difficulty levels



uglyminesworduglyminesword

Rated 2 / 5 stars

ehh

wasnt horrible but it wasnt very good it could use a little more graphic improvement and the game is a little slugish



ZacarybobZacarybob

Rated 2 / 5 stars

Nah..

I agree with Robo-Chocobo I think it can improve greatly.



Robo-ChocoboRobo-Chocobo

Rated 2 / 5 stars

Potential, but too loose.

I see the potential, but you end up making something which feels like it belongs back in 1998 rather than 2007.

Everything moves so fast paced but it feels out of control. Shooting enemies with ranged weapons is painfully innacurate at best, and using melee is absolutely ridiculous. The weapon appears only for a second? you have to get point blank and hit them with the right side of your player model? The inclusion of the shield bar only makes me more frustrated, as suddenly it's not really about dodging your foes, just not being a meat sponge.

Frankly put, there are other games that do the combat better.

In future projects zoom in, and give the players more control over how the melee and combat works. let the weapons stay drawn, and have decent attack distance, so that the combat is focused on the player's "Skill" rather than just how well he handles circle strafe. Blocking, Combos, Public Appeal moves, more detailed animation.


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