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It's one of THOSE tower defense game, only on steroids. It has heroes, power ups, auras and a host of cool features to go along with the awesome graphics.
Fun, but Quite Hard
Around level 25 the enemies just become way too strong. No matter if they have to run a gauntlet of level 3 and 4 towers, they're still going to get through. Even with aura synergy and careful placement of my hero, they get through far too often. One thing that really aggravated me was the "Move Hero/Select Tower" thing. It really slowed down the game. If you want my opinion, it should automatically assume you want to move the hero, since that's what you have selected. I'd also like to see more "choke points." A place where you can place a line of towers that the enemies will have to pass twice. There are only three on this map. Overall, it was a great game which needs some tweaking to become an excellent game.
It was a great tower defence game in my onions* but after a while, maybe after level 20 or so, I think, the enemies become too hard to beat and you have to go chase them down every time, and the towers are too hard to upgrade enough to kill them. And then after about level 40 it is literally impossible to kill all the enemies in each wave unless you use a powerup, and they are rare especially at that stage. And the towers barely do any damage either, just like the hero. And the bosses you might as well not even try to kill after 40 because even if you keep EMP'ing them and stunning them they barely take any damage. But it is a good game until it gets too hard. 8/10 is what you get for the part where it is not impossible, but It gets too hard too quick so 6/10 is my final score.
It's not too Bad
It was an alright game but the hero thing was by my opinion a bad decision you end up chasing people down too much and it becomes tedious. Also the towers were too week and that makes it hard to keep up with the up grades.
Kinda reminds me of an old Warcraft 3 level. >:D
was a breath of fresh air from a tower defence game. i like the idea of power plants as it gives you an incentive to upgrade rather than just buying heaps of towers and then, when you run out of room, upgrading. it would be good to have a difficulty select but it is a pretty good game.
i like the idea of a hero but i spent so much time hunting down monsters with him i forgot to upgrade the towers and forgot to buy new ones. another problem is more supperficial but it would be nice if the towers changed appearence as they level up. and i did also have a prblem with the towers being waaaaaaay too weak.
All in all a good game though
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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