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Nov 7, 2007 | 2:26 PM EST
  • Daily 4th Place November 8, 2007

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Author Comments

If you REALLY feel like skipping the tutorial levels (not recommended), type "Flamingo" on the title screen.

The long awaited sequel to my first successful game is finally here. After nearly 2 years of work (or lack thereof, I'm a slacker) my massive game is FINALLY done. 150 challenging levels, a simple concept with a lot of depth, a user friendly level editor with many ways to share your creation, and simply DELICIOUS isometric graphics make this puzzle game one of the most addicting games I've ever made. If the game lags for you, switch the quality to low (right-click menu).

The game auto-saves your progress, so feel free to leave and continue later.

HOTKEYS:

SHIFT- Hide/Unhide Blocks
ENTER- "Next Level" on the win level screen
BACKSPACE- Reset Level
Any Key- Close the Description Menu
SPACE- Open the list of blocks (editor only)

Arrows- Move Knight
A- Dynamite
S- Run
D- Push Block

Programming/Music/Level Design/Concept- Glaiel Gamer
3D Art (In-Game Art)- Orb
Menu/HUD Art - The Swain
Sponsorship- Newgrounds

Thanks to everyone who submitted levels for the fan sets, there's 50 levels total so I can't list everyone here, you all got credited in the game though.

BTW, if you want to play server levels or submit levels to the server, play the game on glaielgames.com. For security and bandwidth reasons, I had to lock anything dealing with the database to files on my server. If you've already beaten the tutorial and don't wish to play through it again, use "the code".

Enjoy!

Reviews


SilentOmegaSilentOmega

Rated 2.5 / 5 stars November 10, 2007

Figuring out the puzzles wan't the challenge

It was getting the little dude to do what I wanted him to. Why did you feel the need to set the field up in that diagonal form? It just adds an entire level of frustration when your going and your little guy goes a bit too far and then you have to start over.
Overall it was a decent puzzle game, if repetitive, but the controls were just frustration to really get into it.


People find this review helpful!
Glaiel-Gamer responds:

what was wrong with the controls? If you hold up, he goes up. If you hold left, he goes left. You can press D while walking to push, you don't need to stop you know.


chuckythemanchuckytheman

Rated 2.5 / 5 stars November 10, 2007

I am sorry

I am sorry but I didn't find this entertaining...

I also didn't play very long...the animation looked great. I am sure other people would like it more than me. so I give you a 5/10 for all the hard work.


People find this review helpful!

tomthecooltomthecool

Rated 3 / 5 stars November 10, 2007

Meh

It looks like a good game that took a long time to make, but I just didn't enjoy it, sorry! I got bored and quit halfway through the tutorial.



ShadoninjaShadoninja

Rated 5 / 5 stars November 10, 2007

Great Game!

This IS very addicting. Great work but there is no way I could have gotten through the game in one sitting :D



ChipsApesChipsApes

Rated 4.5 / 5 stars November 10, 2007

Good game, but...

Level 11 in tutorial is impossible because only three of the blocks explode when you get all four of them touching. Anyone who says they've gotten further is lying, unless I'm just doing it wrong.


Glaiel-Gamer responds:

I used my built in editor to make the levels, you have to beat it to get the level's data. All 4 have to touch at the SAME TIME. Meaning you have to make a T of blocks.