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Nov 6, 2007 | 8:15 PM EST

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Remember to come and check the new version on the new submission! /portal/view/410667
I've worked a lot on this game, trying to follow all your suggestions, and decided the game was changed so much it was worth resubmitting.
You can find the latest version here: /portal/view/410667
It is called "Raptek Arena Reloaded" and really I see it almost like a different game... or at least a second version...
Here is a list of what you'll find in the new version:
- Added SAVE!!!
- Highscores divided between Story mode and Survival Mode
- It is now a little easier to make combos (increased time)
- The longest combo increases the final score
- Combos are worth more in XP
- Removed point limit for survival mode
- Increased Shields Resistance
- Modified prices in shop (many things now cost a little less)
- Special Abilities now cost 1 skill point, just as the rest!
- Cleric has no longer healing skill... it has now a special ability called "Holy Might" Which gives him combat abilities like half a potion of strength, half a potion of haste, and a slight HP regeneration. Increasing this ability power increases its duration, not its power.
- Monster AI a Little Better
- Now it is a little longer (12 levels), so you can earn more money and more px before getting to fight the final boss
- Overall difficulty recalibrated
- The shield is now TOGGLED (one keypress to use it, one keypress to remove it)
- NEW DRAWINGS from the same amazing artist!
- Now you can hold up to 5 objects and You can use buttons 1-5 to use objects
- Better collisions with monsters

Come and play the new version here: /portal/view/410667
I will discontinue this, and eventually ask Tom to delete it (if it's possible)

For all who voted/posted/wrote me, I have only one thing to say: thanks :)



Rated 3.5 / 5 stars November 7, 2007

I must suck

i keep dying a lot it seems im getting better though, it looks cool, but the first level feels like survival mode it wasnt what i was expecting, i dont have to press anthing top activate speed potions do i? or do they automatically activate?

People find this review helpful!
Kelemas responds:

Every drop you collect must be used clicking it in the inventory. Otherwise you can click on the "A" on the left of the inventory to activate AUTO USE every time you pck up an object.


Rated 5 / 5 stars November 7, 2007

Love the Style

Love the play7ing style, but I do agree that the control r pretty hard to be comfortable to work wif but I get used to it when Im at stage-2.

How bout make a war game next time?
Using 1 soldier to the battlefield!

Kelemas responds:

good luck in mastering the controls ;p
(I suggest the WASD - SHIFT - SPACE combination... I use it since I hold the mouse with my right hand)
Regardin the war game... in effect the engine could allow that.
It would be more of a spin off than a sequel, but it's feasonable.


Rated 3.5 / 5 stars November 7, 2007

Good game overall.

I will have to agree with XDrakkenX, the controls are HORRIBLE, trying to combine the Ctrl button with the other keys. Like trying to move uppwards while using the special abillity, in other words: Ctrl+W, also used to shut down the window. Might I suggest using the Spacebar instead.

But it is still a good game that gives a challenge, but there is still a long way from being perfekt. Great work none the less.


Kelemas responds:

I'm working on it, and I am open to suggestions.
But as stated in the descrition here (and instructions in the game) the SPACE BAR is already implemented for the special Ability!!!


Rated 1.5 / 5 stars November 7, 2007

good but major issues

im giving it 3 because#

the game is fundamentaly flawed warriors and clerics are terrible mages dont work and the main problem


after every few levels you should be able to save or else people wont play it simple as people dont have time to level all the time for the good of nothing

also after each round you should get health healed back warriors should get full hp tbh since there right in there theres problems if you fix them and make the game enjoyable it could be one of the best on ng

Kelemas responds:

Well, thanks anyway.
To be honest, i've considered a saving feature for long, but didn't implement it because i thought it would kill longevity... saving your progress would make it a tad esaier... and the game is RPG styled but remains an arcade... you can finish it quite rapidly once you've mastered some things.
Nevertheless, I'll consider adding save points at the shop... maybe "paying" it with a percentage of the score?
What you say? PM me if you'd like!
And the other people?


Rated 4 / 5 stars November 7, 2007

Needs some changes

This game was GREAT! but nees a few things.
For instance
--if the warriors and clercics sheild runs ocmpletely useless and die, and IMPOSSIBLE to beat the mage with them.
--Clerics use 1h blunt weapon *like the picture* why is he using a sword? what the point of him if he doesnt use a bw ...being his healing skill suks! Needs to beable to heal more hp and use BW not swords!
--Archers are awsome...REALY good...mkes other classes pointlss unless you want a challange!
--Mage kinda..isnt that great =\
--The mage boss is wicked hard. T_T if you get to solo him it would be better, or ALOT less enemys ._. or maby only warrior spawns not archers >_<

-- and the main problem...the frigan controlls are HORRIBLE shift and crt and wasd? sure you can press them kinda fine. but if you press like crt while moving right and accidently hit the F key it makes you try to add the page to favotires. not to mention aperently a key combo that just immediaty closes IE! WHY make it ctr and shift >_< way to many button combos with them if your using wasd. and the little A you can press to attack? thats...comepletly ._. useless >_> lol

Just fix the controlls *or make it were you can make a custom key config* and fix the mage boss,warrior and page and this game would be awsome.


Kelemas responds:

Like for everyone else: thanks for the suggestions!
Regarding the difficulties with various classes, it depends on gamestyle. During testing, the greatest class resulted the mage... if correctly powered up. Let's give him some more chances :)
If cleric and warrior run out of shield... it's game over, but the challenge is also in making the shield last as long as possible!
Here is an hint for the Mage Boss using the Warrior: try to make the lackeys line up, then destroy them with a well aimed charge. Then wait for the skill points to replenish and, shield up, charge the mage. When he is shielded (green thing around him) run away, because your attacks are not effective on him!
As for the controls: i didn't noticed the Hot Key combination during gameplay... The game is supposed to block all of them. which browser are you using?