Bug fixes: Music doubling, suicidal spirits, unembedded fonts on time/count
Turns out a lot of you have your screen brightness set really low, since there have been quite a few reports of not being able to see the next/skip buttons in the intro, even though they're bright grey on my screen. I've lightened them even more, so everyone should see them.
Hundreds of tiny souls are trapped in an evil mansion and it's up to you to guide them to freedom! The souls will follow your mouse as best they can, moving into formation when you command them. Lead them through traps, pitfalls and more to safety. The more souls you save, the higher your score, but the clock is ticking too...
Our first game writen in ActionScript 3! Be warned, its pretty intense on the computer, so be sure to set the quality lower if you see any slowdown.