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Credits & Info

Nov 6, 2007 | 2:44 PM EST
  • Daily 5th Place November 7, 2007

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Author Comments


Bug fixes: Music doubling, suicidal spirits, unembedded fonts on time/count

Turns out a lot of you have your screen brightness set really low, since there have been quite a few reports of not being able to see the next/skip buttons in the intro, even though they're bright grey on my screen. I've lightened them even more, so everyone should see them.

Hundreds of tiny souls are trapped in an evil mansion and it's up to you to guide them to freedom! The souls will follow your mouse as best they can, moving into formation when you command them. Lead them through traps, pitfalls and more to safety. The more souls you save, the higher your score, but the clock is ticking too...

Our first game writen in ActionScript 3! Be warned, its pretty intense on the computer, so be sure to set the quality lower if you see any slowdown.

-Dim and Tom-



Rated 1.5 / 5 stars January 26, 2010

I hate giving low scores...

but I just cant keep on playing... The controls suck and you have to wait WAY too much for the platforms to reach te ledge youre in... I really think this is not my tipe of game...

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Rated 3.5 / 5 stars December 1, 2009

way to hard.

Cool gameplay idea but less than 3 min per map? crazy talk gg though

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Rated 4.5 / 5 stars November 23, 2009

Love the music!

game itself ok


Rated 4.5 / 5 stars October 7, 2009

Kind of like Pikmin

Music is good, concept is good, only thing that bothered me is that every formation would have some stragglers that were bound to get stuck on something or hit by whatever obstacle was around.

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Rated 4.5 / 5 stars September 15, 2009


fun fun,just too short,also found that the lil guys took foreva to get into regiment.