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Nov 4, 2007 | 10:41 AM EST

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This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"
-Hudson

TIPS:
Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.

Reviews


markcystsmarkcysts

Rated 4.5 / 5 stars October 7, 2008

Great but frustrating...

I love this game and I'm definetely glad someone finally stepped up to the plate and made a good Aliens game. Thats something very few developers have been able to do over the Alien franchise's 30 year span. A few notable ones would be Aliens on C64, AvP on Atari Jaguar, and Alien 3 for Sega. Considering that dozens of other games were made and thats all I can dredge up is sad, and don't get me started on the PS1/Saturn Alien Trilogy or the AvP movies for that matter.

Since I've been playing this for a long while, I noticed that there are some faults. Very, very frustrating faults. These can be easily remedied though.

ONE: Alien landing randomness. The single-most annoying element of the game is when I start ALIENS LAND ON MY MARINES' HEADS!!!!!!! What is going to stop me from aborting the game and just retarting?

If I'm lucky to make it to the opposite side and have all 9 guys still alive I think I'm in the clear. Right when I'm about to leave the reactor with all of my Marines <BAM!> an alien lands on Hicks and despite 2 or 3 Marines around him its no use and he gets pulled up. This makes your performance in the game lie more with luck than skill. Its one thing if an alien lands right next to you, but on top of you is just bad sport. I'd say a better rule would be if a marine gets far enough away from his buddies then sure, an alien will isolate him and snatch him up in quick succession, thats how they act in the movies. I would say to make it fair but still very challenging, increase the odds of an alien killing, incapacitating or wounding a Marine when grabbing him but don't have them land on top of characters' heads who are surrounded by plenty of other marines. Sure, they can land next to them, that keeps one on his toes. But I can't tell you how livid I can be when for no fault of my own, Ripley gets snagged by an alien when I'm trying to rescue Newt giving me an anti-climactic let-down.

TWO: Impossibility. There is no way you can survive Operations intact if you have the same people from the movie present which is a let down. Belive me, I've tried too. Out of the fifty plus times I played Operations with only Hicks, Vasquez, Hudson, Ripley, Gorman, Burke and Newt I was able to escape with Newt and Ripley just once. ONCE! No other time did I escape to the landing field with anyone else save for getting within two spaces of the exit with Hudson. Unluckily for him though he got snatched. Even with ten or more Marines won't guarantee many of them will survive. On average I leave operations with 3-6 marines left starting from an original 10-13. The biggest casualty producing part is in the air ducts where at least 2 will get pulled away kicking an screaming. Something I would really like to see is the ability to detonate a grenade in dire straits like Vasquez and Gorman did in the film taking a giant horde of bugs with them. That would give the others more time to escape.

THREE: Starting from scratch. Granted this is a flash game but if there was a way to save my progress in the game I'd be a happy man. Lets say you finish The Reactor with all your guys but have a pitiful game in Operations. No problem, just go back to the beginning of Operations with the guys you have that survived the Reactor. Quick fix and more fun instead of having to go back every time and replay the Reactor.

Aside from that, great game. You should expand upon it! Throw in the last scene with Ripley in a power loader fighting the queen. Make the option of playing with Ferro, Spunkmeyer, or Bishop like the original game. A special edition would be ideal for something like that. Speaking of which, remember the remote sentries in the Special Edition? That would be some nice hardware to have in the game.


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homedrone responds:

Thanks for the support and encouragement. The SNES had a good Alien3 game, is that the same as the SEGA version? I'll try and respond to your frustrations:

ONE: The randomness. This won't be the answer you want, but I don't see this game as a puzzle game. It's a simulation. When I play a puzzle game, I expect there to be a perfect solution. In a simulation, there can be "no win" situations. To me, this game isn't about getting a perfect score (although it's fun to try). This game is about damage control. What you do after a disaster happens. You are right, if an alien drops on you right away you can just restart. I do it sometimes. I don't see that as a big issue. It's like how some people play minesweeper. The Alien drops in the Rescue Newt scenario are very predictable. They can only come from the stairwells or from rooms that you just entered. If you are having trouble with Ripley getting grabed by Aliens dropping on her, you might be entering the rooms too soon. Walk in a room and then back out, Wait for 3 Alien turns after you've done that to see if any Aliens will arrive. After 3 turns, it's safe.

TWO: Impossible. I can finish Operations with the movie cast with only one or two casualties maybe half the time. Usually Hudson or Vasquez. I find the trick is to use grenades early on to thin out the big swarms. There is a set up you can do that allows you to use grenades pretty safely. You might be right about getting EVERYONE out, that might be impossible, but you know my view on this from above. In the future, I should put in grenades for the marines to blow themselves up with, considering it was done in the movie and all. Problem is, it really wouldn't slow the aliens down since it would only kill 1 or 2. I'd have to increase the kill range against the aliens to make it work, and I haven't decided on the best way to do that yet. It would be a deviation from the original game rules, and I don't like to do that unless I feel it's necessary and I have the right solution.

THREE: Saving. Even though it's Flash, I could make it save your game. The new flash has some nice features. But I made a conscious decision to not do that. I don't think there is enough reward in video games these days. Most games now I finish in less than a week and then there is little reason to go back. There used to be a time when I wondered if I would ever finish some games. Sometimes it was because I couldn't save. It made playing each part very exciting. When you do well, you are rewarded. Frustration and satisfaction go hand in hand I think. Hard to have one without the other.

It has always been in the plan to have Ripley's battle with the queen. Unfortunately, it might not be for a while because I'm working on some other things now. The scene in the board game that include Ferro and Spunkmeyer is not a game. It's completely random and if you win that scenario, you are rewarded with the game being over before the Operations battle. I can't yet see how to incorperate that in a fun way. Same goes for the sentry guns, I haven't thought of a fun way to use them that also has good gameplay to go with it. The board game has years of play testing behind it. I don't want to spoil it for hard core fans by adding in my own unproven ideas. I did have an idea for whole different game that just dealt with the defense of operations and medlab. You would have a time limit to set up as many defenses as you could ( like sentry guns and sealed doors) then the aliens would attack. It would be real time, and require more AI than I'm capable of right now. So it's just an idea now.


NAMEOFUSERNAMEOFUSER

Rated 4.5 / 5 stars November 4, 2007

cool

fun little game you got there sorry i didnt finish the whole thing had to go


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fredthestickfredthestick

Rated 4.5 / 5 stars June 29, 2008

Kool

I like this game but i found it was kinda dumb that they cant pick up weapons that other marines drop. Like in operatipons i had gorman try to pick up that a other marines pulse rifle but he couldn't?


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homedrone responds:

Ya, I'd like to have that feature too. I programed the game badly though, that's a lot of work to add.

Someday.


BergJBergJ

Rated 4.5 / 5 stars January 9, 2009

lots of fun

I played the game before the bugs were fixed and even liked it then, I also find its got lots of replay value, my only complaint is when aliens spawn directly on your men, even spawning beside them isn't that shitty but when they land on top its just to much of a shitfest.


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LorienvardenLorienvarden

Rated 4.5 / 5 stars November 4, 2007

Memorable

I only played the first level (bit short on time right now), but it really had all the things I loved about the movie in it. Since I dont know the board game, I can't speak about how accurately the gameplay has been captured - I just have to say that it is near to impossible to shake off an alien, or kill it with the handgun. Since I forgot who of my marines had what kind of weapon, A kind reminder like different action markers for each weapon would stop me from torching my marines by accident...


homedrone responds:

I added an indicator if an alien is on a marine when selecting targets. If you forget what weapon a marine has, look at his monitor at the top. There is a picture of their weapon in blue.