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Uploaded
Nov 4, 2007 | 10:41 AM EST

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Author Comments

This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"
-Hudson

TIPS:
Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.

Reviews


marthaeusmarthaeus

Rated 4.5 / 5 stars

wow

Bravo! I'm a big fan of turn-based strategy games, but they are so rare these days. Having it based on one of my favorite movies fills a void for which I've waited a long time. This game is intense, and extremely difficult. It took a few tries to get the hang of it, and even then success is not guaranteed. I've managed to get through the first level with no wounds or losses, and the second with only one or two losses, only to get totally creamed on the third stage. So far I've only beaten it once and even then I made it out with only two people each carrying somebody. For this reason, it'd be really nice if you could make some sort of save feature between stages, since it's a bit of a bummer doing so well up until the last stage to lose it all. I love the music and sound effects from the movie, and it just makes the game so much more intense. I tremble playing this game, as these creatures absolutely terrified me as a child, and still do so. I can't play any of the FPS Alien games for that reason, so I'm so happy you made this.
Are you familiar with Space Hulk or Hero Quest? I think you'd be able to do these games similar justice.


homedrone responds:

Yeah, I'm a big fan of Space Hulk. But the reason I could make this game was that it became freely distributable. I could make a Space Hulk game, but GW would shut it down when then heard about it. Also, to be honest, my coding skills are limited. The ALIEN AI for this game was fairly simple, so I figured I could do it. Even then, I haven't fully achieved the level of intelligence the ALIENS have in the real board game. And I hear you on the save feature. It's been suggested before. But its a short game. Just 3 stages. You can play them all in 30 to 40 minutes. I feel I would actually reduce the replay ability of the game by adding a save feature. I'm hoping that the satisfaction of winning will balance the frustration of having to replay each time. Props for clearing the reactor with everyone. I've only done that 3 times, and I've done a lot of playtesting.


CarterBurkeCarterBurke

Rated 5 / 5 stars

Glorifies Cruelty to Aliens!

As a member of PETA (People for the Ethical Treatment of Aliens), I think it's disgusting that you've made a "game" of killing these beautiful, intelligent creatures!

Do you know how many aliens are needlessly slaughtered every year by space marines, predators, and sites nuked from orbit?

How you can glorify such cruelty is beyond me.

C. Burke


People find this review helpful!
homedrone responds:

You know, I don't know which species is worse. You don't see them %#$@!ing each other over for a higher rank on Newgrounds.


LorienvardenLorienvarden

Rated 4.5 / 5 stars

Memorable

I only played the first level (bit short on time right now), but it really had all the things I loved about the movie in it. Since I dont know the board game, I can't speak about how accurately the gameplay has been captured - I just have to say that it is near to impossible to shake off an alien, or kill it with the handgun. Since I forgot who of my marines had what kind of weapon, A kind reminder like different action markers for each weapon would stop me from torching my marines by accident...


homedrone responds:

I added an indicator if an alien is on a marine when selecting targets. If you forget what weapon a marine has, look at his monitor at the top. There is a picture of their weapon in blue.


ThePeasantThePeasant

Rated 5 / 5 stars

Awesome!

A comment though...
explosions... I don't know how big they are so I don't know how to watch out for my guys dying as a result of them. Could you make an indicator for that?


homedrone responds:

Marines are injured up to 6 squares away from the target square. Also the grenade might deviate one square (about a 30% chance). So to be absolutely safe, keep your marines 8 squares away.


EzeekielEzeekiel

Rated 5 / 5 stars

Loved it.

I feel that Gorman should be a little more accurate with that pistol of his.

I cant get past the operations rooms because I dont know how to cut the door... I thought Vasquez had the torch but I didnt see any special icons and blah blah.

I think the grenades have too great an area of effect. I find myself having to be placed all the way across the room and then firing at the opposite wall and still getting wounded.

Still loved to see this adaptation of ALIENS. Thougt it was really well done. Maybe you can make another with the sentry turrets or some other such thing.


homedrone responds:

You were right, Vasquez has a torch. Along with all the other combat marines. Just move one down to square that the red arrow is pointing to and a "cut door" button will appear.