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Uploaded
Nov 4, 2007 | 10:41 AM EST

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Author Comments

This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"
-Hudson

TIPS:
Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.

Reviews


garyd83garyd83

Rated 5 / 5 stars January 29, 2008

very good

the only game on newgrounds that I keep comming back to, i have yet to make it all the way through, very fun



IodyneIodyne

Rated 5 / 5 stars December 12, 2007

Ultimate badass.

I love it. Despite the difficulty curve like running into a brick wall, and the fixed squad order, it was awesome. Especially the little things, like seeing weapons dropped on the ground or an incapacitated Marine slung over your shoulder. And the gameplay is unpredictable, too -- three times out of five I'll be thinking I can beat Reactor easily with just one or two WIAs, and then a bunch of aliens show up and everything changes.

Have you gotten many PMs asking for more scenarios?


People find this review helpful!

biglokibigloki

Rated 5 / 5 stars December 8, 2007

cool

man this game is very good please make more



DOWrocksDOWrocks

Rated 4 / 5 stars November 24, 2007

great

i loved the films apart from Resurrection and this game was great but one the is anoying the secend and last levels and so hard i got everyone to escape on the first apart from crowe and i still lost on the second but still it is a great game you shud make more



marthaeusmarthaeus

Rated 4.5 / 5 stars November 6, 2007

wow

Bravo! I'm a big fan of turn-based strategy games, but they are so rare these days. Having it based on one of my favorite movies fills a void for which I've waited a long time. This game is intense, and extremely difficult. It took a few tries to get the hang of it, and even then success is not guaranteed. I've managed to get through the first level with no wounds or losses, and the second with only one or two losses, only to get totally creamed on the third stage. So far I've only beaten it once and even then I made it out with only two people each carrying somebody. For this reason, it'd be really nice if you could make some sort of save feature between stages, since it's a bit of a bummer doing so well up until the last stage to lose it all. I love the music and sound effects from the movie, and it just makes the game so much more intense. I tremble playing this game, as these creatures absolutely terrified me as a child, and still do so. I can't play any of the FPS Alien games for that reason, so I'm so happy you made this.
Are you familiar with Space Hulk or Hero Quest? I think you'd be able to do these games similar justice.


homedrone responds:

Yeah, I'm a big fan of Space Hulk. But the reason I could make this game was that it became freely distributable. I could make a Space Hulk game, but GW would shut it down when then heard about it. Also, to be honest, my coding skills are limited. The ALIEN AI for this game was fairly simple, so I figured I could do it. Even then, I haven't fully achieved the level of intelligence the ALIENS have in the real board game. And I hear you on the save feature. It's been suggested before. But its a short game. Just 3 stages. You can play them all in 30 to 40 minutes. I feel I would actually reduce the replay ability of the game by adding a save feature. I'm hoping that the satisfaction of winning will balance the frustration of having to replay each time. Props for clearing the reactor with everyone. I've only done that 3 times, and I've done a lot of playtesting.