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Nov 4, 2007 | 10:41 AM EST

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This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"
-Hudson

TIPS:
Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.

Reviews


lozmoidlozmoid

Rated 5 / 5 stars March 23, 2009

Fantastic stuff, well done!

Well, I have just discovered this and have been playing it constantly for about a week now. I'm a MASSIVE Aliens fan since the eighties, and I still have both the original Leading Edge board game and its expansion. What you have made with this simply amazes me! Thank you so much.
Yes it's bloody hard, I have only Once managed to get all the marines out of the Reactor Room, alive and fully intact. Only to be wiped out to the last man in Operations - it was just Newt, in the end, scurrying down the tunnels... but she could not run fast enough!
I really hope you come back and make more with this game - we need the Ripley/Powerloader vs the Alien Queen scenario. I always found this one very difficult. Excellent work with the recent updates - I love the ammo restrictions (all too realistic!) and flame squares (really useful!) I would be thrilled if you added Facehuggers to the Rescue Newt scenario - and how about the good old Hunt The Queen? It's a must - especially if you've made it out of Ops with at least 3 or 4 people.
What could be improved? Not much really. I would ask that you increase the MUSIC play time - I just love James Horner's score and I'm very glad that you have included it - but please make the samples a bit longer. I find myself getting annoyed that the sound clips keep repeating after 20 or so seconds, and personally for me, making the music longer would be extremely satisfying.

I also think that the original colour-coding for the charatcers would be a good idea. It would stay faithful to the board game and make it a little easier to see who's who, especially when zoomed out. I'd like to see the game automatically scroll through through and hi-light the character whose turn it is, up the top of the screen. As it is currently, if you have say, more than 9 men alive, you have to left-click to scroll through the list in order to find the character (to check his status for example). It should just auto-scroll along from left to right, as the men take their turns. And could you make the manually driven left-right scroll happen automatically just by holding the mouse over the white arrow icons? For a speedy scroll though.
That should do for now. I'll post more thoughts/suggestions as they come. Brilliant work, though! Thanks again!



USColonialMarineUSColonialMarine

Rated 5 / 5 stars March 11, 2009

Perfect

I am a Fan of Aliens the movie and that was an awesome game i cant wait till aliens colonial marines come out its on June 1st



GeneralfloodGeneralflood

Rated 5 / 5 stars February 23, 2009

Excellent but...

Dude you have got to get a feature that remembers the people you saved from the last map so you can use them on the next one, because I hate not having the 6 people I saved from the reactor to not be in the operations level.

The game was the best flash game I have ever played in existance though.
Do you think you will ever do a second one, more levels and weapons? Perhaps based on Aliens: Colonial Marines or your own original storyline?


homedrone responds:

I'm not sure what you mean by "remember the people you saved". If you mean you want to continue to the Operations map with the marines you escaped the Reactor with and so on, you can do that, just click on Continue Mission at the mission result screen.

The fact that you can't save to retry sequel maps with rescued marines more than once though, that's intentional.

"Best flash game ever" might be a little extreme, but I thank you for it anyway . I might remake it someday and include a mission editor, but I don't have any time scheduled for that yet.


Jenxstar1Jenxstar1

Rated 4.5 / 5 stars February 20, 2009

IT SHOULD BE DIFFICULT!! :)

Fantastic!!! Been searching the web for years to see if someone had done this.Loved the boardgame and expansion and you have stayed faithful to it.

Read a few of the review and found that some people were a bit miffed about aliens just appearing on their marines.I think this is mainly guys who havn't played the board game.Maybe to make things clearer you could add a toggle button to show the squares where the aliens can actually appear from.This would also be very useful tactically so you can try and avoid them.

Read somewhere that you are moving onto another project PLEASE DONT WE NEED MORE OF THIS!
HUNT THE QUEEN MISSION from the expansion would be a nice addition!
Custom scenarios?
Mission designer : )!
more more more!

Loved it mate nice one!

ps. Almost forgot, any chance of adding the rule from the boargame where the smart guns can take out 2 aliens with 1 shot when they are adjacent?


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homedrone responds:

The double kill with the smart guns is already in there. Just be sure to choose the alien that is hardest to kill of any adjacent two. After you hit the first alien, a new set of targets will appear on any possible second kills.

Also, by playing from the 1st mission, when you arrive at the 3rd mission, you are essentially playing the HUNT THE QUEEN scenario from the expansion.

Thanks for the support.


talonscartalonscar

Rated 4 / 5 stars February 5, 2009

Great translation of a little-known game

I own and still occationally play the Leading Edge boardgame, and it's expansion. This is a pretty well done, and faithful translation of it.

Yes, sometimes the Aliens spawn right on or right next to a marine. That's a direct carry-over from the boardgame. The randomness of the Alien spawn was, and is, a huge factor in how well or poorly an individual mission goes. I've played the same strategy that got everyone killed, and made it out with everyone alive. Possibly incorporating more info from the game manual into the tutorial (the Acid splash kill chance for example) will help people who are new to this get more enjoyment out of it.

I played an earlier version of this on another site, where it didn't have the ammo restrictions. Adding them in is an important change. As another poster noted, in the 'Rescue' scenario the rescued marines should be available for immediate use during the mission. One slight change, which was a house rule I'd adopted that you might want to consider, would be to let ammo/weapons carry over from mission to mission. Ex: Dietrich dropping her half-full flame unit after the Reactor, to switch to her pistol in Operations, never made sense to me. Something else that I've had problems with (at least in the older version on the other site) was that I have a hard time seeing some of the Aliens on the background, and can inadvertently walk a marine around a corner into them. Hopefully the brightness control you added in fixes this. 8)

All in all though, it's a ton of fun. Thanks for writing this up!


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