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Uploaded
Oct 23, 2007 | 5:53 AM EDT
  • Daily 5th Place October 24, 2007

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Author Comments

Defend your Orbit by building up an impenetrable stronghold and hold back the enemy waves.

Inspired by Space Invaders and Tetris, Orbitron is a mix between a shooter and a defense game. Prove your shooting and defense building skills in 34 challenging levels!

Move: Move Mouse
Shoot: Left Mouse
EMP: SPACE
Pause: P
Mute: M
Rotate building: SPACE

Play the tutorial for further information!

NOTE:
The key is to focus on staying alive rather than to prevent the enemies invading your orbit. Your ship has only 3 lives, while your orbit can easily be repared after each wave.

Reviews


Glaiel-GamerGlaiel-Gamer

Rated 3.5 / 5 stars October 24, 2007

Not bad

It's not a bad game, but here are the issues

Your ship should be able to shoot at angles too, it would make it a lot less frustrating. Or it should at least move faster. It takes too long to dodge or get into position to kill the yellow ones that it gets frustrating.

Bombs should destroy bullets. When using one to save myself nothing's worse than just getting hit with a bullet after you use a bomb.
When you die you should get a few seconds of invincibility. One time I died twice in a row cause of this.

The upgrades now. The turrets are cool, the walls are cool, but the "upgrade shoot rate" and "upgrade power" have such a miniscule effect one at a time that it makes them pointless. There should at least be a noticeable change each time you upgrade so it doesn't feel like a waste of money. You need those upgrades at their full level, but getting to it costs so much and doesn't show much effect one at a time. Same with power.

Also, the turrets are by default wayy too weak. They shoot slow enough, there's no need to make them less than the ships power (and the bomb turret should start off at least twice as powerful as the ships turret, i don't see why it starts off weaker).

Sometime's I'd kill an enemy right in front of me and still die. Don't hittest against dying enemies, only alive ones. One time i used a bomb and an enemy BELOW me killed me when it exploded.

Overall not bad but it needs improvements.


People find this review helpful!
tyfunpw responds:

Thanks for the comment.

For being able to shoot at angles: that would totally ruin the need of placing your walls strategically, as you could perfectly shoot around them. Yeah, we could make the ship faster, but you shouldn't chase after every enemy and it's intended that way.

About bombs detroying bullets, yeah I see the point. I'll consider to change this. But you really do have a short period on invincibility after you died. Thats when your ship is grey and not white.

The upgrades are quite useful at the later levels. It's just very carefully balanced, since they're permanent and buildings are not. I promise you, after 2 or 3 points in the ship upgrades, you'll definitively feel the difference.

Hmm, I never felt that the turrets were too weak, on the contrary, I consider them quite powerful. I mean, if the turrets were more powerful than your ship; there wouldn't be a reason for you to shoot at all ; )

For the last point, I never experienced that, but I'll fix it, when I find the bug.


Blue-HandBlue-Hand

Rated 4 / 5 stars October 24, 2007

i really enjoy it

i really like, it was great fun, but it was also very frustrating to die in the nearly last level and have to play once more from the beginning. i think a good idea will be a option to save or at last restart level button. anyway great game



DubstepDubstep

Rated 3 / 5 stars October 24, 2007

Only played it quickly but

Potential for a good game, needs more fancy colours that prove eye catching.

Felt that the game was a "bit slow". It wasnt hardware intensive for me however the movment etc felt a tad slow. Also i believe the yellow mobs move a bit too fast.



PolishMattPolishMatt

Rated 5 / 5 stars October 24, 2007

Awesome

Don't listen to the previous post, the game is awesome. It runs more then just fine on my computer, I don't really know how it could run slow, it's just simple symmetrical two-dimensional shapes flying forward, how hard could that be to calculate for a processor.

It was a good game but it got boring, just kept on repeating and there wasn't much updates but still impressive and it surely beats Space Invaders. Awesome work and impressive Actionscripting you have done.



C-32C-32

Rated 4.5 / 5 stars October 23, 2007

at level 30

... the game is lagging like HELL. my bullets cant make it up and it stays that way so the damn boss cant be hit! I played soo long.. so this sucks

for the rest a very addictive game


tyfunpw responds:

I'm sorry, that this game is such hardware intensive... I'll be working on some optimizations.
Thanks for playing!