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Uploaded
Oct 19, 2007 | 6:18 PM EDT

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Author Comments

UPDATE: Yes more weapons will be availabe in later chapters. Will also be making melee weapons and a pause button as suggested by so many. Also night two will take place in a larger location. Night Two should be ready in around 2 weeks.

"You've been separated from your team and made your way to an abandoned cottage in the hope of escaping the hordes of ravenous infected zombies. But it isn't long before you once again hear their familiar howls. They've picked up your scent and are coming to feed.... "

This is the first part of a series of three zombie flash games. We're also planning to release a large, open ended, zombie survival RPG based on the same engine sometime in December 07. If you're interested please take a look at:
www.deadfrontier.com

If you have the time I would really appreciate some constructive feedback. Have fun and thanks for playing!

Game copyright Jagged Blade Software 2007
http://www.jaggedbladesof t.com

Programming and Art: Neil Yates
Character Art: 3DRT

Reviews


RoiCruzRoiCruz

Rated 4 / 5 stars March 23, 2010

Good Game.

This is a really good game, it has it's pros and cons.
I would really appreciate more room for the stage because I usually get cornered when there are a lot of zombies and they go Leroy Jenkins on me. I love the blood the comes out when I shoot them and I love the music and the sounds.



BobStanleyBobStanley

Rated 1.5 / 5 stars March 21, 2010

Hmmm... Is it a glitch?

I'm sorry for the low rating, but I can't see how it is possible to finish this.
I was left with one large zombie, none others, and I managed to put about 75 shotgun blasts and over 100 9mm's into it, and it still didn't die.
Normally it wouldn't be too much of problem, because in most decent zombie survival games, you can move just faster than the zombies.
This is also known as a 'realistic' moving speed.
Then you could just circle it with enough skill and take it out over time.
But no, here you have a large zombie who moves faster than you, and can somehow survive being more hole-filled than a pepper pot.
I'm sorry if this is just a bug or something, but I can't say I enjoyed this game, I found it getting monotonous before I even got the Steyr.
I'd find it better if you could move at a more realistic pace, not get stuck in the middle of the room (This is how I died the first time, an invisible wall in my way, it seemed), and actually kill the last zombie (or I assume it's the last) with a reasonable number of shots.



themightys1themightys1

Rated 4.5 / 5 stars March 21, 2010

grahics

if you made the main menu zombie look that scary then why do they look bad in the game?



MetaKnightPWNS4MetaKnightPWNS4

Rated 3 / 5 stars March 21, 2010

Good, but...

1. It's always the same thing with zombie games on the internet. 'You have survived. But your friends die' :/ At least have 1 partner with you. I know it adds to the horror, but c'mon.

2. I cannot aim for SHIT in this game. I'm usually a spot on aimer, but this is terrible. PLEASE fix this. I want to enjoy this game.

3. I thought I beat the game, but since it was so dark, I couldn't see the zombies stuck to the wall, and I couldn't beat it.

4. I know it take 5 shots to kill the zombies, but when they die, they go down, it looks like they're not dead yet because I keep missing. And they blend so well with zombies that crawl. Please make them explode when you kill them. It'll make it much better.

5. If that was you, would you move that slow when zombies are after you? No? Alright then.

6/10 3/5 Sorry, but, I can't rate any higher than that. One, because I already voted. Two, because it doesn't deserve it. :P
(Constructive critism, don't hate me)


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Azn-AceAzn-Ace

Rated 4.5 / 5 stars March 21, 2010

Dark

Good game, good weapons, but kind of dark to see things.


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