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Game: Andrew Mayes
Animation: Andrew Mayes
Music: twisted reflection
happycore strikes back
Sound effects: a1 free sound effects
Very strategic :P
It would be better with more advanced graphics and gameplay. If you could aim the cannon yourself instead of just chosing the angle that would be great. It's a nice start though, keep workin!
A lot of Boring.
But a good game.
it stupid that you have to start back at the begining it that really mad me mad so game sucks nuts
Okay okay, the animation on the battlescencs was pretty alright, but I probably would have hung myself by my balls from a large cathedral if I had to see that red 'Bang! you are dead' screen again!
Decesion making strategy is one of my favourite genres, just don't make it all about deciding. Give some back to the player. Your's could really do with nice animation sequences in between decisions, e.g. turrets moving, scenes of you actually getting killed if you make the wrong decision, etc.
And please, GET RID OF THE BLUDI COUNTDOWNS!!
It could be a really good game, just spruce it up a bit!
Some potential, but...
Perhaps this wasn't the best format to use for this kind of "choose your own adventure" style game. To be honest I stopped after choosing "shell" and being told i was wrong. For instance, let's say I am playing a scorched earth style game, i could choose 45 degrees and put less or more power accordingly. Where as here i'm not free to use my own style, and it feels a bit restrictive. Furthermore, I might note, that the slow restart pace (3, 2, 1... go) adds to the frustration that a potential player might feel if he selects the wrong option. The music annoyed me, personally, as well, but i don't chalk that up to your fault, I'll give you the benefit of the doubt and suggest that it just wasn't my style. I certainly wouldn't say this game was bad, i loved that vietnam commander game (can't remember the exact name) that was on newgrounds a while back, it was set up in this style, but i think the options have to be more logic and strategically oriented.
I would encourage you to put more practice in to your flashes, work on some animation, and then try again.
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