RPG Tower Defense 1.5 by BobBaker92



Author & File Information


Submitted: 10/15/2007 | 05:42PM EST

File Info: Game | 2.6 MB | Add Game to Favorites

Genre: Strategy - Tower Defense

Current Score: 3.57 / 5.00

2,417 votes | 195,210 views

  • Daily 5th Place Daily 5th Place – 10/16/2007

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Author Comments

Hello, thanks for trying out my game. You can find more information about this TD at http://www.eAlienSoft.com as well as future versions of the game.

Next enemy mode is listed in bottom left of map.

Normal enemies go at a normal speed and have normal hp
Armored enemies go at normal speed and have some extra hp
Fast enemies go at fast speed and have slightly less hp
Immune enemies go at normal speed and have normal hp but take no damage from magic towers (which are ice, fire, and arcane towers)
Boss enemies go at normal speed and have tons of hp and give extra gold and score. Ice towers also have less effect on bosses.

The wave delay decreases after every level until there will be a steady flow of enemies coming at you.

Mine's give you 2% of your gold every 5 minutes, and Churches produce Prayer Points which are used to purchase Wraths of God!

Good luck :)

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The people have spoken

Average Score: 7.1 / 10

Score: 7
Dacheater

"Fun but flawed"

date: November 13, 2009

So the game is murderously hard at the start, even on the lowest setting.
It forces you to maze and find the absolute perfect combination of towers (hint: Fire towers at the start, do want), and kills you if you fail to find them.
Once you do, you eventualyl reach a point where the enemy doesnt get much stronger (at least compare dto your massive maze and upgraded towers) and you just sit there watching your towers kill stuff.
Going from uber hard to mindlessly easy is a bit eh. the churchs and mines are pointless, since by the time you get them, the good part of the game is over. Though your going to want the church, if you play that long.
Not bad, but with playtesting, could have been bette

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Score: 9
zaci1

"interesting in the beginning"

by: zaci1
date: October 27, 2009

it would be nice if something happened once you came up to lets say, about lvl 500? otherwise you can just not be sure, after cleaning half of my room im closing it, suppose nothing changes anymore after my current lvl 742 =] ?
i like the beginning though, you need some tries to figure out the pattern and the upgrades and possible towers are good, though theres always place for more options =P

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Score: 10
gianpa4

"i get bored al leve 574"

date: October 4, 2009

men i get level 574 with 24 lives WTF!! i have no life

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Score: 7
Demential

"Hmm"

date: September 11, 2009

its not the worst, but its a good game.

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Score: 2
xadrian

"Proper placement and loses early."

date: August 18, 2009

I like my TD games. I like them a lot. I don't like having to play 20 times to get past the first 4 levels without losing half of my lives.

The first time you play there's no place telling you where they come in or what their destination is, that's try one. You end up randomly putting towers on the map hoping to catch them.

Play two, you know they come in at an angle, but do your towers block them? Do they take damage? You figure out you can block them.

Play three is finally where you can place your towers where you want but there's this problem. The first fast wave wipes you out of half your lives and you never regain the ability to buy anything other than arrow or ice towers.

I gave it five tries on NORMAL and was nearly wiped out each time. I don't know what you guys are doing to get to hundreds of levels but I have a feeling it's not on this game.

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