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Portal: The Flash Version

rated 4.40 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Oct 9, 2007 | 10:45 PM EDT
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 3.5 / 5 stars


It was alright for a little while, until the shitty hit detection ruined it.


Rated 3.5 / 5 stars

was great

im giving it a 7 because it was difficult in places oh and to mario2007 the reason why you go on a loop when you put a portal on wall and on the floor next to it is because of a little thing called... oh what is it? relativity. if you ran into a portal youd keep moving on the other side! and it takes some skill to put that into a game! coding is difficult! and your "constructive criticism" is more of bullshxt that no one wants to hear. i thought it was a great game and i highly recomend you make many more


Rated 3.5 / 5 stars

2 weeks

It took me that long to get though the game. I had alot of fun and discovered a couple of bugs that seemed to help out a bit. Nothing really major though. On occation the Portal would point into the wall rather than away from it. or I would fall from and endless loop onto anotherarea of the platform. but other than that the game was verywell put together.


Rated 3.5 / 5 stars

Good game, but it need to be easier


Rated 3.5 / 5 stars

Something lost...

Ok, it's still a 5/5, but something about Portal that I love was lost. Maybe it was the puzzles I just about beet the game and haven't come to a puzzle that wasn't simple. The first person Portal gave you a looming sense that you don't know the hole story, since you can't see the entire puzzle right away, but in this, you can see the entire map from the start. Maybe it was the game play, it just seemed, well, monotonous. The first level was almost exactly like the rest, maybe a different background or a few more obstacles, but generally the same. It was not by any means bad, and I really did like it, but it wasn't quite like the Portal I hoped, and for a flash, it's just about as good as it gets.

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