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Uploaded
Oct 9, 2007 | 10:45 PM EDT
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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  • Portal
    Portal The insanely popular Half Life mod gets the Flash treatment.

Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

portal.wecreatestuff.com

Controls:
Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:
portal.wecreatestuff.com/
verhistory.txt

Note:
The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.

Reviews


lala4lala4

Rated 3 / 5 stars

fffffffffff

lagfest + glitchfest + boring after level 30 + only one level made me think



SwordFlash88SwordFlash88

Rated 3 / 5 stars

it's too hard to beat test chamber 15



DeathcomesxDeathcomesx

Rated 3 / 5 stars

Hrm, no..

Alright, well I played up to level 34 so I can imagine that I had gotten a good taste of the game. Lets point out the ever so evident bugs eh? Well they wouldn't be so evident if you were attempting to mimic something other then a Game of the Year. The collision detection is sometimes unforgiving. More then once have I walked onto a blue beam only to be transported to the beginning of the map for no evident reason. Another little bug is that if you go through portals at too quick a speed over and over you die, why is that? You shot yourself in the foot by attempting to copy from something that was widely successful, but you didn't care to put in one of the most endearing parts, the dialog. My favorite part of Portal was the witty and malevolent computer program that was running the simulation. All you managed was a bit of text here and there. Lets simplify shall we? The creativity is a big fat 2 since you obviously pulled everything from Portal. The animation was decent, but the collision detection was a failure for a game that relied hugely on it. The drawing was eh, you could have honestly done a lot better in my mind. The music was ok I suppose, the sound effects were directly taken from the game. You made a parody, that is the level I see this at. You get a seven to be honest, neh a six.



zorona112zorona112

Rated 3 / 5 stars

you dint make

you didnt make this!!!



birdyboy51birdyboy51

Rated 3 / 5 stars

GLITCHY FTW

:P fun, but glitched out ._. u can jump on top of the spike wall thats comign down, if u play a yellow portal, and then jump out real faST FTW o.O