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Uploaded
Oct 9, 2007 | 10:45 PM EDT
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

portal.wecreatestuff.com

Controls:
Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:
portal.wecreatestuff.com/
verhistory.txt

Note:
The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.

Reviews


PyrosianPyrosian

Rated 4.5 / 5 stars

best adaptation of concept of a 3d game ever!

It's basically a 2d portal, with more puzzles than the actual game (if I'm not mistaken) and in some cases increased difficulty. The game is just as good as Narbacular drop, and in some cases better, with far less bugs.

The only problem I have is that sometimes getting a portal to land on a spot accurately is rather difficult, and that some features of Portal and Narbacular drop weren't implemented.

For instance, you can't trampoline yourself (two portals, both on ground, having made one beneath your feet. After a while, the speed you build actually lets you climb to unlimited heights) and you can't make a portal through another portal.

Perhaps if you did another one, could you make a targeting reticle that shows with a red line (like a laser pointer) where your portal will pop up or if it can't be created there, and by extension of this make it so you could make a portal through another portal.

But considering the medium, what was delivered was perfect, and I couldn't stop playing, and almost all the puzzles had a logical solution.


People find this review helpful!
Dragy2005 responds:

Actually, such line exist. Well ok, sort of. It was planned since the very first versions, and there are pieces of it left in the game - time in console "aim" or "space", and hold space while playing. The thing about it is, it's killing the fps at high levels.


Laservader1Laservader1

Rated 4.5 / 5 stars

great

p;ayed it before, love it, it's a great game



karlpoobskarlpoobs

Rated 4.5 / 5 stars

Awesome

I own the real Portal and this in comparison, is cool. A free version of portal? awesome. the down-scores are that moving is way too responsive. try making a sequel. it attracts more attention. btw, turrets are way too strong compared to real one. only added 9 for the cake! it's not a lie! on the electric fryer trap.



thegamer123456789thegamer123456789

Rated 4.5 / 5 stars

Very good,, but make lvl 32 a little easier pls



PontiusPiratePontiusPirate

Rated 4.5 / 5 stars

Amazing Job

This is all I have to hold me over until I can afford Orange Box. Thanks, guys.