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Uploaded
Oct 9, 2007 | 10:45 PM EDT
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

portal.wecreatestuff.com

Controls:
Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:
portal.wecreatestuff.com/
verhistory.txt

Note:
The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.

Reviews


free-booterfree-booter

Rated 4.5 / 5 stars

Great, but a few glitches

It was really well done. However it had a few glitches.
Sometimes the portal would transport you (or an object) to the wrong place. Most of the time that was either the beginning/entrance or outside (causing death).
On level 38, once you got to the top area if you tried to send in the block (without carrying it) it often disappeared only to reappear where it was to start the level. This happened consistently but only on 38.
One main suggestion is to have the HL2 balls not explode until you do something to them. For the timed levels, it was very annoying to have to wait for the ball to explode in its starting path just to use a ball with a fresh countdown.



TXMADMAN1TXMADMAN1

Rated 4.5 / 5 stars

jus as good as the original!!

hell yeah instant flash classic i would've gave it a ten theres jus one problem i had its during some of the later levels i would send my companion cube through the portal and i would reset it self which as u may know in some levels there's no goin back n it jus pissed me off but other then that this would be jus like playen the original. and oh yeah it took me an hour and a half to beat phewwww!!!!


People find this review helpful!

mikeymoshmikeymosh

Rated 4.5 / 5 stars

cool

pretty easy



DrRickDrRick

Rated 4.5 / 5 stars

Really good but a little irrelevant

I found that it is a little irrelevant. And strangely, doesn't take a lot of time to finish the levels. But despise that, it is a great immitation of portal.



Johntehslay3rJohntehslay3r

Rated 4.5 / 5 stars

Instant classic

This remake of "Portal" Is nearly as good as the real things! Great job man!


People find this review helpful!