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Portal: The Flash Version

rated 4.40 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Oct 9, 2007 | 10:45 PM EDT
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 4.5 / 5 stars


I got to level 32 and got stuck but its still a great game


Rated 4.5 / 5 stars

my opinion (as if u care)

This game is ALMOST like the origional: slightly funny with the art direction and style of a puzzler with the charm and fun of a shooter.
This game DESERVES a half-life "sequel" to complete the package (maybe even TF2, but i doubt it) so that the game can truly feel like a VALVe game. I KNOW you're working on a half-life game now and i would just like to say: GRAVITY GUN HELLS YEAH!!!!!! reveiw: this game was perfect other than the disappointment of not seeing GLADoS. I would have also perffered voice acting instead of text, a"free-play mode" to set EVERY aspect of gameplay(gravity,turret AI, custom levels, ect.) and a skin for Gordon Freemon would have been cool as an easter egg.

Final thought: once the HL game comes out i hope that you add a portal gun as a
~ control cheat so you can give fans a chance to have thier chacolate cake with GLADoS and eat it too. (also a "Gary's Mod mode" would be nice)

Final FINAL thought: if you by some off chance make a TF2 game then please FOR THE LOVE OF GOD: NO LAGGING IN MULTIPLAYER!!!!! (if thier is multiplayer)


Rated 4.5 / 5 stars


but loved it.


Rated 4.5 / 5 stars


this one will stick in my mind for quite some time. :)


Rated 4.5 / 5 stars

Problem, we have a Houston.

There seems to be something a little glitchy with level 38. At one point, when I place a cube into a portal, it gets sent to it's starting position on the screen without anyway to go back. I've tried several times, and the same glitch keeps happening at the same place.