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Uploaded
Oct 9, 2007 | 10:45 PM EDT
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

portal.wecreatestuff.com

Controls:
Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:
portal.wecreatestuff.com/
verhistory.txt

Note:
The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.

Reviews


paranoidshadowparanoidshadow

Rated 5 / 5 stars

Almost like the real thing.

This has to be the best flash clone of any game I've ever seen in awhile. Very high quality graphics and sounds. Heck, even the menu looks fantastic and as close to the real source menu as you can get! It's like it's made from Valve themselves.

Just because it's flash and isn't in first person, don't think it will be any easier. Flash Portal is just as difficult and fun as the real game, which means if you can't beat flash portal, I'd doubt you'd finish the real version. This still requires you to actually think (and for some, really hard) to pass all the test chambers. I don't know what else to say, this flash game is just amazing. The best flash game I've seen in a long time.

10/10, hands down.



awesomeface340awesomeface340

Rated 5 / 5 stars

WELL I THINK PORTAL IS AWESOME BUT ITS NICE



Axq132Axq132

Rated 5 / 5 stars

Cake :D

Finnish the game and you get some! :D



DjRoOJinDjRoOJin

Rated 5 / 5 stars

level 32

gave up there =( ..... stupid energy ball kept killing me



mewarmo990mewarmo990

Rated 5 / 5 stars

There's a reason this has such a high score

Just... wow. Most fan-made adaptations of commercial games, such as Unreal Flash, are often decent games in themselves but usually fail to capture the spirit and elements of the source material that made it so fun. Portal: The Flash Version, then, is the rare exception to this rule.

This game is just as addicting as the real Portal, and the gameplay translates surprisingly well into 2D. Basically, read any review about Portal and that will apply to this review so I won't have to say it. =D Basically, it was challenging but never frustrating or boring, although I did consult your video walkthroughs a few times..

My only minor gripes with P:tFV are that the cubes can't effectively block turret shots like in the original game, and more importantly, placing portals can prove to be annoying because the hit detection seems to be a little rough. Areas that should be able to hold portals frequently give me annoying "boop" sounds when the launching fails, so you might want to tweak that in any future work.

Otherwise, splendid job!


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