Characters evolve, relationships develop, and what you think to be true turns out in quite unexpected ways.
Marc M. of Sick Animation delivers a twisted series. Don't miss Karen!
Foamy the squirrel gets a lot of fanmail and he's sick of it!
* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)
We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!
Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)
Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.
The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.
If you find any bugs, please report.