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Portal: The Flash Version

rated 4.40 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Oct 9, 2007 | 10:45 PM EDT
  • Frontpaged October 10, 2007
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 4.5 / 5 stars

Good Game :P

Cant decide if I like Shift
or This better
Shift has alot of humour and puzzles though.


Rated 5 / 5 stars


OMFG!!! 21 out of 10. I LOVE Portal, however the 3rd person view of this version highly allows the player to view all of the scenario, and layout their plan according to which level they are on. The Author did an INCREDIBLE job using every element of the original Portal game by interpreting the use of the Gravitational pull, Multi-layered scenarios, and the Console, which in-turn added to the overall effect of the game.


-Mr. Markivee


Rated 5 / 5 stars

This is my favorite

This is my favorite online game of all, is just to great to believe. My favorite of favorites. This deserves the game of the year in newgrounds. Thanks for making me well waste 3 hours of my life.


Rated 5 / 5 stars

I wish..

I wish I could give this game an 11 out of 10.

I don't have the Orange Box so I don't know how the orginal plays, but damn this game is pure fun. The concept is so simple, but the execution is great. And a lot of that comes from clever level design.

A few levels were just evil...and some were tedious, but for the most part it was great trying to figure everything out.

And the codes are a blast to play with.

As for level 15, create a falling loop at the top level to work up speed, then open one next to the glass, that'll pop you up above the glass, then when the kill zone turns off, open a portal there and then just run an djump to the exit.

If there were only one thing I'd say make the guy come out of a portal the same way he goes in, ieright now if you open two portals on the ground, he'll go in feet first on one but out head first on the other. Hilarity would ensue if he came out feet first upside. Well slght hilarity anyway.

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Rated 5 / 5 stars


OMFG DUDE THIS GAME RULES!!!! its lke the bestest flash i ever dun did play :D