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Oct 9, 2007 | 10:45 PM EDT
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 5 / 5 stars

you should make a half life online.


Rated 5 / 5 stars

The Portal Loop a Up/Down cycle that is Very Fast in real life if they Escpae the Man will Die (its the Speed of the Falling cycle thats why they die)


Rated 1.5 / 5 stars

This game is just a big pile of garbage.
-Player and item clips very easily with walls and panels, resulting in erratic death or unobtainable cubes.
-A few puzzles seem to have unnecessary elements, which seems like lazy design.
-Unlike 3D Portal, your movement input does not translate properly after going through portals of different directions. Spastic momentum doesn't help either.
-To top it all off there is no quicksaving nor checkpoints, making the later puzzles extremely infuriating coupled with the issues stated above.
It seems that the only reason people like this below-average platformer is because of the Portal franchise alone, having such a reputable place in internet pop culture. I'm giving it a minimum grade just for being a tribute (Albeit a crappy one).


Rated 4.5 / 5 stars

Pretty good game I enjoy it! Except for the guys easily getting stuck into a continuous loop of circleage, it's good!


Rated 1 / 5 stars