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Phantom Mansion: Red

rated 3.71 / 5 stars
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Puzzles - Other

Credits & Info

Oct 5, 2007 | 7:25 AM EDT

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Author Comments

08/10 12:15 - New version sorting the problems with the Story and Quit buttons. Note for those concerned about having to replay the game, progress is auto stored on completion of a level. Thanks for the front page!

Controls: Cursor keys to move Hector, space brings up the options.

Phantom Mansion: The Red Chamber has you controlling Hector the Spectre Detector through the first chamber of the Mansion. Hector must make his way through 22 levels filled with devilishly good puzzles using crates, switches and keys to retrieve all the skulls from the chamber, but he must also avoid collapsing floors, zombies, skeletons, curses and the void. Phantom Mansion: The Red Chamber is the first of the Phantom Mansion games, with 7 more parts to come!



Rated 1.5 / 5 stars


Fun concept but gets VERY boring VERY quickly


Rated 4.5 / 5 stars

Really good

For some reason, this reminds me a lot of classic puzzle adventure games that I used to play as a child in the early 90's.

The puzzles were quite challenging, but their difficulty was (for the most part) spot on. The only bad thing, as people have mentioned before, was the buggy fences in "The Big Hard One", but I managed to get by this with a bit of luck after a couple hours.

Keep it up. Can't wait for the remaining Phantom Mansion games.


Rated 1 / 5 stars

I WANT to play but...

I tried loading it, and it loaded for 1 hour, and it still didnt load up... Is this some new bug? It skipped to the 3rd flaming thingy on the preloader, and stayed there the whole time. Weird? I think so.


Rated 2 / 5 stars


I swear I'm not lying, I've left this game loading for about 4 hours... It hasn't started, hopefully this was just a browser glitch...


Rated 4 / 5 stars

Lots of fun

Had a good time with this one. Well constructed, and made you think occasionally XD

And about the bug, I don't know if it's entirely intended, but if you think a little bit, you can avoid encountering the bug entirely. (And yes, I did run into the bug also, trying to push the box through the gate using the zombie to trigger it, -will not work-).

Creepy music too, if not repetative ;)