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***P to pause/unpause***
***Update: Still can't figure out high scores, but fixed a few other glitches.***
***Thanks for all the views, awesome score, daily 5th, front page, and special game prize in the Madness Day Competition from Tom Fulp. This made our week :D***
There is no meaning. Only Madness. Fight your way through waves of enemies, zombies, and bosses.
coding - DonutMaster
*sorry for the late submission, had a few bugs*
Sweet game. I like the quality of the background and how it all fit together. And one thing you can fix that i noticed was that the clown had a "stop" sign, where the clown really should have a "!" sign. Should be a quick fix. Nice Job! Too bad it was submitted late.
wasn't bad. great graphics, music. But it was short. There were what, 4 different screens? not enough for me. i also beat it in my first try. I'd just find a spot the badguys couldn't reach me, and then shot them when they were in a certain area. They need to be smarter. Other than those two points, it was a great game, fun, though short lived. Maybe make it longer, i dunno. Keep it up.
not too playable
surprisingly, I didn't find it too playable.
- The enemies paths are completely moronic (can't go around walls).
- Enemies bullets are impossible to dodge. If you don't keep the distance, you will get hit. In fact, sometimes they can shoot or axe through walls... you can't.
- Pistol is a piece of crap in terms of power. Come on! 5 headshots!? .. and no auto-shot.
Man, this game was great. The graphivs were very well drawn and the song choice was great, probably all your games have great songs. There could be some stuff that would make the game even better.
What about adding a crosshair? It's better than using the mouse as an crosshair.
Also, instead of infinite bullets, make ammunition. It makes the game even more challenging.
Something wasn't good: the dead bodies. They only dissapear after a while. Sometimes they make harder to hit the enemies, because when you're aiming an enemy and there's a dead body next to it, you hit the dead body sometimes. Fix that, make them unshootable (does this word exist?).
But the game was great. The gameplay was exellent. Also, the game never lags, that's very good. The bosses were challenging, specially the holy guy. The others were a little easy, they get easier when you get their moves. It's good to see an game made by you guys that isn't a music game. I'm not saying that your music games are bad, they're very good, but it's good to variate sometimes. I hope to see more from you two.
Fucking great game dude, I only got to the first Zombie boss but I will be back to play it even more later : ).. btw the Highscores are all fucked up : (
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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