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***P to pause/unpause***
***Update: Still can't figure out high scores, but fixed a few other glitches.***
***Thanks for all the views, awesome score, daily 5th, front page, and special game prize in the Madness Day Competition from Tom Fulp. This made our week :D***
There is no meaning. Only Madness. Fight your way through waves of enemies, zombies, and bosses.
coding - DonutMaster
*sorry for the late submission, had a few bugs*
Heres what im thinking
heres what im thinking customization a practice mode and i guess thats all
I liked but...
It doesn't have enough variety. Moar weapons, moar violence, maybe character design? I think Absolute Madness 2 would be great with these things. Maybe a tiny bit of a story?
Sweet game. I like the quality of the background and how it all fit together. And one thing you can fix that i noticed was that the clown had a "stop" sign, where the clown really should have a "!" sign. Should be a quick fix. Nice Job! Too bad it was submitted late.
wasn't bad. great graphics, music. But it was short. There were what, 4 different screens? not enough for me. i also beat it in my first try. I'd just find a spot the badguys couldn't reach me, and then shot them when they were in a certain area. They need to be smarter. Other than those two points, it was a great game, fun, though short lived. Maybe make it longer, i dunno. Keep it up.
not too playable
surprisingly, I didn't find it too playable.
- The enemies paths are completely moronic (can't go around walls).
- Enemies bullets are impossible to dodge. If you don't keep the distance, you will get hit. In fact, sometimes they can shoot or axe through walls... you can't.
- Pistol is a piece of crap in terms of power. Come on! 5 headshots!? .. and no auto-shot.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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