Score: 2
"Time-leecher."
date: October 3, 2007
Despite the twist you implemented (we lose if we stop clicking - nice stuff) this really has no element of skill, any high score seems just a measure of how much time we're prepared to waste.
Personally, I despise these games with neither challenge, nor any 'juicy' responses. It just seems like a chance to leech our time, giving us no new experiences.
If you maybe had a meter to show how long we had before another click AND made it so each click had less time before we'd lose AND you sorted out the highscore problem (as soon as we click submit, take the movie to a new frame where the button isn't present) then it'd maybe be a mildly interesting test of button mashing.
Currently, it's just a measure of how much time we're prepared to throw away.
October 3, 2007
Author's Response:
All games are really a test of how much time your willing to throw away. :7
As for this game. It was just a little project I decided to make just for the hell of it.
Thanks for the review, and remember. Stay classy.
^___^