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Credits & Info

Aug 18, 2007 | 8:52 PM EDT

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Author Comments

The object is to position and rotate the ramps so that you can navigate the spheres to the safe goal (usually in the lower-right) while avoiding obstacles without dropping them into the lava. You can dispense a sphere by clicking the dispenser (usually in the upper-left). You may only dispense one sphere at a time.

To clear all spheres currently in play, click the trash can with the sphere icon. To reset all ramps and spheres in the level, click the normal trash icon.

Ramps started for me as an exercise in dynamic, ActionScript-driven Flash physics and grew into my first full-fledged, fully-featured game created entirely by my lonesome (though with much help from Keith Peters' fantastic book, Foundation Actionscript Animation).

The game includes 33 different levels with five different unlockable cheat codes based on your score. There are four unique types of obstacles (aside from the lava) and ten types of dynamic in-game elements.

This was a blast to make, I hope you enjoy it!


You guys rock, your reviews are very helpful (I've read each and every one of them). Time willing, if I ever make a sequel or a 1.5 version it will definitely include sound. I didn't include it because its always the first thing I turn off when I play a Flash game, but the people have spoken and there is obviously an audience for it.


FYI, all cheats are unlocked if you beat 110,000. I know it should logically be 125,000 but I refused to offer any cheats that I myself couldn't get. :P



Rated 4.5 / 5 stars


a gr8 game really addictive and fun but 4 some reason the cheats didnt work hehe the only reason y it dnt get a 10 iz coz the cheats dnt work and theres no music


Rated 5 / 5 stars


Very catchy I played through 33 in a daze and didnt realise how late it got. Lolz very good game!!!


Rated 4 / 5 stars


only slightly educational thing I did on newgrounds. You did good,


Rated 3.5 / 5 stars


great game very nice


Rated 4.5 / 5 stars

that was amuzin

for some reason ive always thought of a game like that but didn't ever concret the idea, nice work