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rated 3.22 / 5 stars
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Credits & Info

Aug 15, 2007 | 4:25 PM EDT
  • Daily 4th Place August 16, 2007

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Author Comments

This game is opposite to Pacman. You control the ghosts and must help them catch Pacman before he eats all the dots.



Rated 2.5 / 5 stars

Nice Try

Random ally movement is really a problem. At least with the original Pac-Man, the ghosts all converged on him at any given moment, then fled when threatened. Your allies do no such thing, making this unecessarily difficult.

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Rated 2.5 / 5 stars

im sorry this is bad

the ppl under me and other reviewers are right the pac man is to smart and the ghost are stupid
when they turn blue
they walk straight into pacman
and there is no way you could win if u hav one ghost


Rated 2.5 / 5 stars

AI is insane

Great idea but the problem was the super smart pac man and the stupid ghosts. The only chance you have is when the other ghosts randomly come near pac man and forcing him into your direction. If you made the ghosts smarter, or made pac man stupider, that would solve the problem.


Rated 2.5 / 5 stars

great idea but needed some work

well i liked the idea of having to chase pac-man but the little guy was hard to catch and i had some trouble with the controls it's a good idea yes but i see it more like a little online game where yo controlled only 1 ghost since well the AI in the other ghost while you were controlling another was just crap (the green one while i wasnt controlling him had 3 chances to get pac-man yet he didn't x_x) as i said it's a great idea but need's some work.....


Rated 2.5 / 5 stars

The ghosts' AI was dumb as custard

Which was weird, because Pac Man's AI was fine -- great even. Pac Man dashed to eat and get away from ghosts in perfect response to what you did, but the ghosts you weren't directly controlling were just stupid as hell.

Obviously you need 2+ ghosts to successfully trap Pac Man, but that was nigh impossible. You'd maneuver one into place, then switch to a second for mere moments to steer him toward the second tunnel to trap him. In those mere moments, the first has randomly wandered off in the opposite direction, letting Pac Man walk right out of the trap. You'd switch back to the first in a desperate attempt at damage control, and while you did the second one would go wander off to a remote corner of the map.

They'd also walk directly at Pac Man while he was trying to eat them, sometimes just suddenly reversing direction right into his mouth.

I realize there's a fine line between smart allies and a game that's way too easy. Hell, if the ghosts were naturally as smart as Pac Man when left alone, you could just kinda play solitaire while they did all the work. But there's also a fine line between a legitimately difficult game and babysitting allies with ADHD.

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