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Uploaded
Aug 10, 2007 | 5:51 AM EDT
  • Daily 5th Place August 11, 2007

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  • Woogi World
    Woogi World Fun games for kids, based on the characters of Woogi World!

Author Comments

When Stigg's class held a Health Fair, most of the kids brought healthy foods or exercise equipment. But not Stigg-- he brought free cake instead! Everyone knows cake isn't good for you, but it sure draws a crowd. Fortunately, Stigg has a secret weapon... the Veggie-Matic!

As you've probably guessed, this game is my entry to the Wiggi World contest! That means it's designed for kids aged 5-12. It needs to be clean, there needs to be a reasonably finite ammount of play-time, the first level needs to be do-able by tiny human-larve with developing reflexes, etc. etc. I tried to make the game as fun as I could, given these requirements.

I've written a lot of Flash reviews here at Newgrounds, but this is my first submission. Feel free to rip it apart-- I thrive on criticism. :)

Oh, also, I'd like to thank Erica Mendez and ShockDingo from the Voice Actors Alliance. I'm sorry I don't have a website for either of them but they can be reached at the VAA forum. Both of them came to my aid with auditions even though I posted with a ridiculously short deadline, and even better, they both managed to really nail the voices of characters I'd made up in my own head!

Edit: Woo-hoo! Daily 5th and Front Page? Thanks, guys! :D

Edit: Wow. It won. Just WOW. I mean, I hoped it would, and I did my best, but... WOW! :D

Reviews


iamironmaniamironman

Rated 3.5 / 5 stars

stickey in some places but:

ok, decent game... but first? i hope they make some serious modifications on that cause my arm hearts like a bitch.... im thinking law suit... hehehe im suing you for 4000 smackers because your game broke my arm.... hehehe.

things to improve apon:
ok this is a game for little kids, is that realy who your targeting that at? just cause you have the theme of vegtables doesent mean its a kids game. that was a bitch for me, and im in gread 9. sory buti just cant justify that being a first place.
i never acualy got hit in the game but im asuming there is a death function. i did get close a few times tho. were im going with this is a kindergardener has no chance of seeing the punchline at the end. another reason why i cant see this wining.

things done well:
wow. that was a fantastic gun system. absolutly excelent... despite it was shooting vegitables. XD
excelent drawings and showmanship throughout (except the main menu. if you can make a game like that you could have put a little more effort in the main menu)
great randomitivity with the spawning and what not.

over all:
good game, however it needs some improvement. 7/10


People find this review helpful!
WarpZone responds:

Heh. Sorry your arm hurts. :P I provided a pause button, though, that's what it's there for.

I've had people tell me that stage 1 is too easy, stage 6 is too hard, the whole game is too easy to be any fun, the whole game is too hard for children to beat, etc. etc.

The thing you have to keep in mind is, the game is for kids aged 5-12. That doesn't mean a 5 year old should be able to sit down and beat the game on his first try, the way you did. It also doesn't mean a 12 year old should find it almost impossible to beat and get hours of replay value out of trying to find a way to somehow conqure the last boss. It means 5 year olds should be able to play for a little while before the game ends, and 12 year olds should be able to beat the game, with maybe a little effort.

Now, there are factors that are beyond my control here that can make the game more challenging. What type of mouse interface you have. How old you are. How experienced of a gamer you are. The faster you feed wiggis, the faster new ones spawn, so in theory if you're a twitch gamer, you might wear yourself out in the early stages and end up with a tired hand by the time you gte to stage 6. I can't help it if that's the way you ended up playing. I did it this way so that a kid with good reflexes would always have something to shoot at, while a kid with poor reflexes could take his time working on one target at a time.

Your suggestions are all good ones, and you're not the first person to suggest them. Unfortunately, I only had 10 days to work on this. Towards the end, I was running out of time, and I implemented the stuff I could, with the most important gameplay features taking priority over stuff that would just be "nice to have" or stuff that I knew would take several days to develop. (Days which I didn't have, by that point.)

I'm glad you found it decent, though. I kinda think that's why it won. Not because everyone who played it thought it was perfect, but because no one who played it got frustrated, confused, or bored. In other words, it won because nobody hated it.


Bomber109Bomber109

Rated 4.5 / 5 stars

Awesome, dude.

That was a great game. Incredible for a first submission and extremely addictive.

However, I must add that there are some flaws with it.

First of all, even though it may be self explanatory for you, a "How to Play" section is a very useful element.

Second, for the bad guys that take several shots to kill, it would be nicer if there was some kind of indication of how many shots left, or at percentage their health (tint them at some percent to show how many more times they need to be hit).

Third, the first level is incredibly easy, and boring. A skip button? A boring first level gives people a bad impression on the game.

Fourth, the ending was very odd. WTF is that red thing? I made it all the way to the end of the game without losing a single piece of cake. I also may complain that it's a little short. An arcade mode may have done this game some justice.

Fifth, and finally, I would like to click somewhere on the screen during the intro. Small buttons (in a skipping situation) are much more acceptable.

Overall, a fun game. A little strenuous on the mouse hand, however.


People find this review helpful!
WarpZone responds:

Hey, Bomber. Thanks for the review. :)

I thought about adding a "How To Play" button. In the end, though, balancing the gameplay in later levels, adding more diverse wiggi characters, implementing z-sorting and finishing the ending animation took priority. The "How To Play" screen would have included point& click instructions and a chart showing the relative speeds and ammount of veggies needed to feed each of the wiggis. Unfortunately, there just wasn't time. Fortunately, point & click is just about the simplest gameplay paradigm there is. You're right, it really is self-explainatory. I saw kids who are too young to even read the text in the "How to Play" menu, figure it out in a few seconds. That's part of why it was such a low priority for me during crunch time.

Yes, everyone hates the first level. The first level is there for five year olds. I thought about a skip button, but I figured more people would complain about it being there than would complain about a 60 second boring level. Also, since the game was designed for 5-12 year olds (with 9 year olds presumably being the average gamer,) a large chunk of the target audience will be a little slower on the draw than you and I, or will be less experienced as gamers.

I agree that the ending is odd, but no more so than the premise of the game in the first place. Frankly, it's an odd little game. The red thing is a fat kid. You eventually fed him so many vegetables that he magically turns thin. Yes, I know it doesn't really work that way. It's symbolic, and it's meant as a silly ending to a game that was silly in the first place.

The game was originally an endless arcade mode. But since one of the points of Wiggi World is to teach internet usage in moderation, it made more sense to have a longish but finite (10 minute) game, than to have an endless game that keeps getting harder and harder until you inevitably die. More rewarding, too, IMHO.

Sorry about the clicking during the intro. It's one of those "click anywhere to skip" things. This was implemented at the VERY last minute after all the animations were done, and was the last thing I worked on before finalizing the game.

Overall, I'm glad you enjoyed the game. It's certianly not as perfect as I'd like it to be. It is, however, fun, reasonably well-executed, and as far as I can tell, bug-free. I'd certianly polish it a bit more if I had a chance. Unfortunately, the game was frozen August 10th when I submitted it.

Don't worry, though. I'll make other games in the future. Games without deadlines. :) And those games will evolve based on user feedback, as it should be!


BlipsBlips

Rated 4 / 5 stars

wow...

no offense, because the game is polished and well done, but I can't believe you just made 4000 dollars of this game...


People find this review helpful!
WarpZone responds:

You think you'e surprised? I was in shock! Frankly, it's a miracle no CrazyMonkeyGames or MorFunZone or Armor Games veterens entered. I bet they would ahve schooled me.

Oh, wait, I suppose at least one CMG veteren did enter. ;)

That said, did you feel that any of the other games submitted were worth more than mine? I think their goal was to offer a purse bigger than any other flash contest around. I guess they hoped people would drop everything and make games for the Wiggi World Contest instead of all those other contests they were already working on.

I'm not sure why it didn't work... maybe because most games are action-oriented. I think a lot of the people who did enter, held back on the action because they were worried any excitement or moving objects in the game would be mistaken for violence. So you've got these action-platform games or maze-running games with no challenges, no bad guys, nothing to do in them except find the exit.

Now, that might seem like a silly reason for developers to be scared off from evene netering this contest, but for a while there, I was afraid my game would be disqualified for exactly that reason. The Wiggi World guys went "we want wholesome games for kids!" but I think a lot of the game developers heard "we want bad games that suck and are boring, because they have no teeth and can't offend anybody," and ran the other way.

I like to think that my game is the sort of rare compromise that successfully marries tried-and-true action-oriented gameplay with a non-violent theme and just a hint of a moral message that even the most paranoid of parents can get behind. At least I did like to think that, until some dingbat wote a review saying my game was too violent.

Oh well, can't please everybody. I am proud of coming as close as I did, though. :)


PyrotecniquesPyrotecniques

Rated 4.5 / 5 stars

hard...

wow ok I played this thinking it would be one of those games where you do nothing and win but level 6 is hard!


People find this review helpful!
WarpZone responds:

Yeah, I know. :) Glad you liked it. I tried to include a little something for everyone.


controls24controls24

Rated 5 / 5 stars

awsome

epic


WarpZone responds:

megagames