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DayMare Town - can you escape the nightmare of the day?
Very good. I started with Daymare Town 4 and enjoyed it very much, so now I am going through from the beginning. I like the crude style of art.
Unique art style that successfully creates a very lonely atmosphere.
Reasonably challenging puzzles.
My only complaint is that about half of the challenge is "finding" objects or "places" to click on that look no different than random litter scribbled on the floor or elsewhere. Because objects, or directions to travel in, are not always apparent nor sufficiently differentiated from the background it made hunting for those last few birds an unpleasant and tedious chore. The cursor changing to a hand and stating locations on the lower right helped and was what I deem a necessary inclusion, however lack of the latter in the "hard to find" areas detracted from the fun factor.
Lastly, I had to resort to a walkthrough to become aware that the birds were even necessary. I did see the scribble on the wall of a bird and an egg, and I did see the pedestal with the dots that lit/darkened, but there didn't seem to be anything in the game itself to hint that the pedestal was somehow related to the birds.
Very good in art and challenging for the eyes. I needed to stop a while to think that i actually NEEDED to find all the crows in order to escape, but otherwise, it is a very good game and i can tell it had a lot of work put into it! Now, im going to play the next one!
would have rated higher if it wasn't such a pixel hunt. while the puzzles were fun and challenging I was able to figure them out without need of a walkthrough but I had to look up which screen some items were on, if only because I was losing patience running my mouse over the screen, screen after screen, and it was taking the fun away from the game.
ATTENTION: Being pretty doesn't absolve you of having a poor personality. The same goes for point n click adventure games. Just because the artwork is fantastic (which it was) doesn't get you off the hook for bad storytelling. I had no idea how to solve certain puzzles or what items combined until halfway through a mad session of pixel clicking. Hopefully your other games improve upon this basic concept.
Oh, and "secret puzzle"? The whole game was a secret puzzle, bro.
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