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i started to make this game as soon as i found out how to programe top down movement.it has come along way from then.id like to thank these people who helped in the production of the game in some way:
i will update list for all the other programers although i cant remember there NG usernames.
Glitches/issues but good for a learning experience
The game was incredibly short and there was a severe clipping issue when you fired the gun allowing you to miss by a wide margin and still take out the zombie and anything else alongside it. Also entering one of the rooms had a fault where you immediatly got assaulted by the zombies and if you where not quick enough you would die instantly. Aside from these issues, as a game that has been built on a learning curve it was quite good and can only improve as your skills get better.
everybody loves a good zombie massacre!
could have hade better graphics and it was slightly glitched and it was very short
(I beat it in about a minute) but still wasnt too bad.
I thought it was crappy at first because I thought the zombies would come at you in waves, I didn't realize you were supposed to walk around. But I did find one glitch that annoyed me, and it was only one glitch that bothered me... You can move to the next stage without killing all the zombies. They should have to all be dead first. I think that one thing you could do to make it better is to add more levels, or maybe a survival mode where all you do is mass slaughter zombies? (And try not to die ofcourse.)
Gunshots, zombie sounds, health bar, ammo depletion, all suggestions to make this better.
Plus, you could fix the part where the character can shoot through the wall at the zombies, the glitch where the zombies walk through the wall, another glitch where multiple zombies are shot at a time.
But overall, it wasn't bad, good job for your first game.
IT Was ok
it was ok but it was pretty short, had horible graphics, lots of glitches, boring, and bad game play .
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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