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Blast away the enemies to keep the music alive!
Sweet and standard
I have obviously gotten used to the gameplay with things such as this, so I know what to expect. The trouble is, when I do that now, it is hard to find anything that unique. This was still enjoyable and I liked the cool music that was used. It was easy to tell that gel was the artist. You can play this for a long time as you simply just shoot at little weird blobs over and over and watch them multiply to form more strategy. At first I thought I was being fired at, but that was really just my blasts coming from the other side of the screen!
Flung away by many lightyears?
I like this game a lot, but i sometimes get flung over 2 game lightyears. (5 screens length) It makes me die a lot, and plus there is no real system to the powerups. They just pop out of nowhere, not knowing if you even got one or not.
Try to improve on powerups, and..not being flung so far.
I was surprised at how hard this game gets. It is defiantly fun. I like how you used the music to help notify the player that their health is getting low.
I like how the game starts out relatively easy and works its way towards a harder and harder difficulty. I would love to see someone make over 150,000 points. On my second try I made it onto the high scores, but that is irrelevant to the quality of the game. No wonder it made the top ten for the armor games contests. Great work, though I would love to see the concept adapted to a more level like system instead of the current style.
gameplay is like geometry wars for those who played it on xbox or bought it via steam. music is great, as usual by dustball and enemys spawn on teh beat. music fades lower as ur dot takes damage, which is a gauge on health.
this game is really good and is rather unique for a rhythm game. keep up the good work.
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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