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Credits & Info

Uploaded
Jul 14, 2007 | 12:50 PM EDT

Author Comments

Thanks to Link5250, I got a lot done with the ActionScript.
(This was done for practice for my next game)
Controls: Up: Go up; Down: Go down.

Reviews


tontankertontanker

Rated 5 / 5 stars April 16, 2009

good game

it was fun and entertaining. 5/5 10/10



shawngohshawngoh

Rated 4.5 / 5 stars November 20, 2008

very nice game

iit is a very nice game but too bad that it has only 10 wins then you win



bonk-yeknod1bonk-yeknod1

Rated 1.5 / 5 stars July 15, 2007

shield too long

alright practise game just 1 comment. it is very f..king hard to get the ball past him the shield is too long only gripe



DewDew

Rated 1.5 / 5 stars July 14, 2007

Its pong.

No matter what random things you add, no matter how "cute" you make it look no matter if its created by the king of Russia. When it comes right down to it, pong is pong. Theres no way to change that. So the obvius gameplay is pretty poor. Maybe if I never touched a console, or ever played flash games or anything like then then maybe I would have liked it, but man its not the 60s anymore stop creating pong. Even with the pikachus on them it still isnt very good. Maybe upgrades, "evolutions" levels, or somthing like that would help. Poor game.



mrpeaches1mrpeaches1

Rated 2.5 / 5 stars July 14, 2007

A Solid Framework to Build Upon

Well, the music here was pleasant, to me, and Pikachu was cute. The game had a light, sunny feeling that I liked. I'd like to see more features to the game such as power-ups or timing commands that would add some strategy. Maybe a menu and a two-player option would be nice, as well. Finally, if the pokeball were to speed up, like in the original pong, that'd be nifty. You know--it'd start slow and then get faster and faster--that kind of thing. In summary: you've got a nice framework, now put some meat on the bones!


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