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rated 4.07 / 5 stars
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Action - Platformer - Other

Credits & Info

Jul 5, 2007 | 5:54 PM EDT

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Author Comments

UPDATE - Coin walkthrough on negativeflash dot com slash terrascapeCoins.html

This Adventure-Platformer-Braw ler hybrid plays sorta like Pirates of Dark Water meets Megaman. Hope you enjoy it.

NegativeONE - lead, programmer, character/effects animation, levels, GUI
BoMToons - enemy animation



Rated 4 / 5 stars

Good Game but it should be expanded

This game is good but it is way too short and it would have been MUCH better if it had more levels and aerial combat. For example when I went to fight in the air I had no control and I couldn't steer myself. I also wish the story was more expanded and lengthy. Other than that I give this game a 4/5. Good job.


Rated 3.5 / 5 stars

very good

but way 2 short & pretty easy


Rated 5 / 5 stars


I really enjoyed playing your game. I played all three modes as the panda, very fun game. Well made, it was just right, not too hard and not too easy. Very enjoyable all the way through. Good job and I will be looking forward to your future submissions.


Rated 4 / 5 stars

It was ok

Not bad, It kept me playing for atleast a good thirty minuets untill I really got bored and gave up all hopes of finishing, not a bad game at all. Overall; it was quite a good game, I'll probably end up going back tomorrow to finish off. <3



Rated 4 / 5 stars

Could be Better, Could be Worse

Overall, I liked it- Unforunately, I didn't get all the fsking coins (and if any were related to the gauntlet, I'm not gonna bother yet, as When doing it as puff I got a very awkward glitch where he continuosly fell through the floor.) Overall, I liked it. My personal preference for characters was the caster chick...a bit tougher to use because her low health and damage relatively, but a joy to see in action. Her full heavy combo rocked...-but- if an enemy walked into you while you were comboing another, it tended to mess up the final hit, cause the one you hit with the first hit would unstun as the second popped. >.> It would have been nice if there was a attack that hit all the enemies that stacked in front of you. Still, it was neat. A block bar would have been jiffy, so as to prevent turtling, and mayhaps an evasion ability or a dash would have been Fairly nifty. Maybe if you make a sequel get an unlockable double jump or dash as you go along? The hover spell was nice was the death twister of annihilation, and the ice spell (generally, the spells were fairly nice, besides the unforunate let down of 'push' spell). Still, All in All, I did like it. Props to you.

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