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Star Trek: Communications

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rated 2.49 / 5 stars
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Uploaded
Jun 26, 2007 | 11:45 AM EDT

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Author Comments

You’ve taken the Enterprise Flyer to survey Raza Prime for any inhabitants. After your discovery of the colonists, you must let Starfleet know before they engage in decontamination of the planet. But because of the asteroid field, communications are down. How will you let Starfleet know to disengage their decontamination sequence?

edit: THE INSTURCTIONS ARE IN THIS GAME SUMMARY AND THE DIALOGE.

Reviews


CaptainspireCaptainspire

Rated 1 / 5 stars

I Spelled NO and the planet still got pounded.
Unless there is some other way to Spell -NO- that I am unaware of.



fidlefidle

Rated 3 / 5 stars

EASY

i did it in like 20 seconds its so easy to spell NO



Darth-WastsitDarth-Wastsit

Rated 5 / 5 stars

Easy

Cant believe you guys cant figure it but a 12 YEAR OLD can
Spell out the word NO. Dumbasses



CountessKathleenCountessKathleen

Rated 2 / 5 stars

Fairly innovative

Even though the instructions are marginal at best, it's pretty easy to figure out what to do after a try or two. However, I can't seem to figure out how to give those dimwits on the station a clue. I tried for a cross as a no-no signal or an N for 'no' and in despair even made an arrow pointing at the planet all to no avail.
Instructions on what to do before the 60 second timer starts would help to actually do something useful on the first try instead of clicking randomly and let the colonists die but with the game as short as it is, the wasted try is probably bearable.
This could have been quite good if it had been one puzzle of a Star Trek game but standing alone I find it somewhat lacking.



snipa182snipa182

Rated 0 / 5 stars

Didnt make sense

Like the previous review, you should have made instructions so we could understand what to do.


MorrisP responds:

The instructions are in the game summary and the dialoge.