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Jun 8, 2007 | 12:50 AM EDT
  • Daily 2nd Place June 9, 2007
  • Weekly 4th Place June 13, 2007

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Author Comments

IMPORTANT: This is a rather different version of Chapter 1!
The original was released in 2007, but this version was uploaded in 2010. It's basically a 'remake' in many ways, though the plot and events are generally the same.

Unfortunately, your saves from the old version won't work due to the drastic differences behind the scenes, but there are enough differences, I hope, to make replaying worthwhile. Any saves you make in this version can carry over to later chapters properly.

EDIT (21st of August 2010): Sorry, there'd been bugs with this version for a long time! It's because I fixed the bugs on Kongregate and updated the version there, but didn't do so here... Now I have though, so hopefully all problems will be fixed.

Oh, but PLEASE PLEASE PLEASE make sure you have an appropriate Flash Player version! There's a screen at the start that warns you if your version is outdated. If this screen appears *at all*, then you may (probably will) experience some bizarre saving problems. Updating your Flash Player prevents them.



Rated 5 / 5 stars

Very good

I like this game a lot Id like to be able to play the whole thing :)

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Rated 4.5 / 5 stars


i like it, but not love it


Rated 5 / 5 stars

Ultra Fantastic!!!!

This Game is exactly what i have been searching for!!! Beautiful!!!!

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Rated 5 / 5 stars


OMG i just did 999999 damage whe i used the reactions right OMG!!!!


Rated 2 / 5 stars

A definite improvement.

I must admit I hated the original. There is some polish in the new version. A tiny bit. It wasn't painful to play. Here's what still needs improvement:

The MIDI music is awful. Just awful. At the very least get a new sound bank/ sound font. Better yet, get in touch with one of the many good musicians here on Newgrounds. The art has a lot of inconsistency to it - some sprites, some vectors, some bitmaps, it feels very mashed together. Personally I like sprites and other kinds of very pixellated art, but above all you should decide what you're looking for in audience reaction. if you have a tablet, vector animation can be far superior because it's able to communicate a fluidity of motion and natural quality that only traditional animation can. Sprites are of course very forgiving of art talent and inspire a certain nostalgia in us. Photos should be a last resort I think, unless you're REALLY good.

What I liked about this version: There's no voice acting, and the change in fonts was a nice touch. The reactive abilities actually worked in this version, although the code still feels a bit sluggish in places. In my opinion the concept is quite good, but the writing is bad (yes, even for a scene made up by kids). Take a step back, decide on the theme you want this story to take. You'll be making a statement about just makes evil, Evil. Is it how people treat each other directly, in the karmic sense? Is it controlled by shadowy hands that nobody sees, lessening the blame of the people you fight and building a moral quandary about the nature of your fight? The details are less important, but you need a solid underlying story arc and I didn't catch that in this glimpse. It looks to be a shallow clone of Earthbound meets Mario RPG. I'll give it a 4/10 for huge improvement, but with the understanding that a deep and thoughtful clone of Earthbound and Mario RPG would be a 10 out of 10 any day.

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