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Andrey Seriy (Buy!)


Submitted: 06/03/2007 | 08:59AM EST

File Info: Game | 6.4 MB | Add Game to Favorites

Genre: Adventure - RPG

Current Score: 4.35 / 5.00

4,480 votes | 212,102 views

  • Daily 3rd Place Daily 3rd Place – 06/04/2007

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Author Comments

In this game you have a caravan and need to transport goods between towns. You need to take care of economical and tactical issues and your caravan maintenance. You need to fight robbers and solve quests. You can buy transport, hire new members and buy equipment. There are over 70 different characters and over 80 items. The game is big and you need a lot of time to finish it.

****** VERSION 1.1 ******

Version 1.1 has the following new features:

- There's an option to change (increase) the speed of the battle.
- People's AP and Strength are affected by experience.
- There's a mini menu in the battle mode, where you can change the speed, turn sound effects on or off and exit the game.
- Health and AP have graphical meters in the battle mode.
- The battle mode view area can be moved with the arrow keys.
- Different categories of rifles have different sounds.
- Battle mode backgrounds have more details.

I'm submitting this new version to Newgrounds right now (13-Jun). It may take a couple of days until the staff approves the update.

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The people have spoken

Average Score: 9.0 / 10

Score: 10
deathglow25

"Great Game"

date: November 19, 2009

Awesome game ... a little too much for my small brain to handle.

Make a second one but don't change much. only change things like graphics and STUFF

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Score: 10
Dizzy2D

"Fallout Meets The Oregon Trail"

date: November 16, 2009

This game is an excellent combination of mechanics and theme found in the two games Fallout and The Oregon Trail. Fallout lacked a real sense of economics, which was one of the few complaints I have about that game, while The Oregon Trail was strictly an economics/edutainment game that needed some a lot more edge.

Caravaneer reminds me of both of those games, but takes what was great about each of them and combines it to make for a really enjoyable game.

"its a great game but theres too much shit to remember, you have to make sure you have enough food water feed and all that for a journey, instead why not just have an overall movement cost." -binxmuldoon

I believe it was never the author's intention to make such a simple game. This is an economics game and the planning is a major part of the design and for me; the appeal.

It's not perfect, but it's very good. My only real critiques would be the following:

*Some sort of trip mapping on the minimap could prove useful, in case you get off track and don't know where you are and therefor can't choose a direction to head in to find a city.

*After playing for a few hours, it seems the goods you loot from robbers are a bit too valuable. I like that the shop keepers won't accept too many of them, but they still seem to sell for quite a bit.

*Repetition. It's not uncommon to be attacked by the same number of robbers with the same amount of goods, several times in a row.

Overall though, it's one of my favorites on the Newgrounds.

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Score: 10
Peter005

"Excelent"

date: November 15, 2009

great gameplay, loved the turn based fighting style and the fact that you have to remember to get everything, but i think it should be a way fo the wining team to get his members back after a fight, and a question: is there any way to know the prices of the cities in resources and if not well there should be

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Score: 7
binxmuldoon

"hmm"

date: October 30, 2009

its a great game but theres too much shit to remember, you have to make sure you have enough food water feed and all that for a journey, instead why not just have an overall movement cost.

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Score: 10
PoisonGreen

"Delicious"

date: October 19, 2009

I dont think this game could have been improved at all. Maybe change the travelling times so you can go faster then the 'fast' fuction in the game. Other than that tiny blemish, its on epic game.

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