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Credits & Info

May 23, 2007 | 2:29 PM EDT
  • Daily 4th Place May 24, 2007

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Author Comments

Moving out of the screen in the eye level.
Pressing play in menu bug.

Hello. This is Teshla and Jurgis.

This is our another game sponsored by ArmorGames. Once again almost all hand drawn. This time we made it a little harder, so if you are stuck write about it and we'll give you the answer. Music by: Ijo - Nook_148 and Gizmo Hall - When I fall in Love. Hope you like it!



Rated 5 / 5 stars

fun and eclectic

great style, very playable. not terribly challenging, but a very enjoyable experience.


Rated 3 / 5 stars

It was okay

Maybe its just me, i just didnt find it exciteing at all.


Rated 4.5 / 5 stars

help lol

great game, the music and style of the characters and background go perfect together, and somewhat difficult. But i cant get past the part where you walk down the path and the red tomato ball thing flings at you... pick it up... then... i have no idea lol

Teshla responds:

When you pick it up, go close to the machine in the first room (from the left side), then press space to put down the ball and go below the red thing on the machine, press space and I hope you figure out the rest.


Rated 5 / 5 stars

Great Game!

I loved this game. Although, some parts were, er, disturbing. lol
My only suggestion would be...make the next one longer.
It just ended too soon. I would have wanted to go a few more levels.
Great game!


Rated 5 / 5 stars

Well done.

Yes, well done.

I know that sequels in general are either lesser versions of the original, or so completly different from the original that it turns off all of those who were attracted to it in the first place. That said, it gives me great pleasure to say that you've done honor to the original here, and you even managed to expand apon its concept while still retaining the first's style and feel. That in it of itself is enough to gain my respect, for anybody that is in the habbit of making a series can tell you that consistency is of the utmost importance. Needless to say, you apparently did quite a fine job of keeping that bit in mind when you began to create this.

The only real criticism that you may ever receive is the fact that this game lacks depth as a puzzler or adventure game. But really, anybody that has played Menulis knows very well not to look for that next Submachine or Gateway here, no, they know to look for the follow up on a very surrealistic and relaxing game, and you did a damn fine job at doing just that. Anyway, if you had decided to actually go for the image of a tough puzzler with this follow up, then you'd of gone in the path of an animator/programer who'd forgotten what made the orginal so great, thereby losing all of the fans that you may have once had. You didn't though, and for that I respect both of you.

My only real advice to you is to keep it short, and keep it fresh.

So yes, well done.