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Azul Baronis

rated 4.24 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

May 21, 2007 | 8:44 AM EDT

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 4 / 5 stars


just fix some bugs no restarting the game when lose just the lvl stop giving us less ships when theres mutible teams accept you there should be a lvl when you protect your mothe ship

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Rated 4.5 / 5 stars

Fairly awesome, but...

Good choice in music, good gameplay, and it's fairly awesome, but my biggest beef is, that you have to restart from the beginning with smaller, less awesome battles.


Rated 4.5 / 5 stars

Frustrating, yet excellent for it.

I refuse to give 10's because nothing is perfect, but for what you were going for, this is very close. The fact that the game provides with no actual advantage over your foes is at once vexing, but extremely refreshing.

If I were to suggest anything, for a sequel (please tell me there's going to be a sequel!), it would be a system to give orders to your NPC ships. Even if it's just "Follow me", "attack X" and "Engage at will" orders, it would be a great help. Right now, four-way (and to a lesser extent, three-way) battles are as much, if not more, a matter of starting position and luck than skill. A rudimentary command system would bring it back towards skill rather than luck, I think.

Secondly, a couple more ship designs would be nice, actually. Some variant designs maybe, rather than simply making ships bigger.

For example, a fighter (or slightly bigger than a fighter) chassis carrying one of the Destroyers repeating lasers, but nothing else. Or a Destroyer variant carrying turreted fighter-style lasers. Just some ideas.

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Rated 5 / 5 stars


When are you making a second?

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Rated 5 / 5 stars

coool game awesome

it will be AMAZING if u made an online edition

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