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Credits & Info

Uploaded
May 21, 2007 | 8:44 AM EDT
  • Daily 3rd Place May 22, 2007

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Author Comments

---------Note---------
A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.
----------------------

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).

Reviews


lavalampalavalampa

Rated 5 / 5 stars May 22, 2007

And The Verdic Is...?

You couple o' 17 year olds get kudo's, and if you were old enough- well, I'll leave that part out. Great game, it actually pulled me away from the "300: March to Victory?"(C) Game for PSP. I enjoyed this game, even though I sucked at it, however it was great that the AIs had more skill then me ><. Overall, you getz a fiven 4 da gme yo.

P.S. No Homo



TheHumanHunterTheHumanHunter

Rated 3.5 / 5 stars May 22, 2007

great, i cant stop playing!

Great game I love those space style shooters with fleets, and I got to say, this is the best. Keep up the great work.



death677death677

Rated 5 / 5 stars May 22, 2007

good game make more

On an opening note, I loved this game, voted 5, and feel it deserves a lot more than the daily 3rd it got.

Graphics: The graphics were somewhat impressive, even playing on low quality, though I think the HUD could use some upgrading, for a more cockpit-like feel. The explosions were sweet and satisfying.

Style: Completely innovative, I've never seen a game like this before, and it really adds a feeling of depth when you're a single cog in the war machine, rather than a super-powered mega soldier, like in most games. The game was still awesome no matter how many times I died. On that note, difficulty settings might be nice.

I also loved the comm chatter, it was useful during battles for coordinated attacks and keeping tabs on enemy cruisers, and gave something of a personality to your faceless minions.

Sound: Nice to see some exellent tracks off the Audio Portal, this is definitely one of the high points of the game. The explosions were somewhat soft, though. Also, perhaps add voice acting to the comm chatter?

Violence: Painful fiery death. =D

Interactivity: The controls were simple, and rarely felt cumbersome, exept when trying to navigate behind enemy fighters (Damn evesive maneuvers. >_>). Options to strafe and loop might be nice, though.

Humor: Quadrape, my Alphas bragging about their kill counts, and the mad adrenilene rush you get from destroying enemy testudons/stations had me cackling throught the play session.

Overall: And exellent and innovative game, deserves a solid 5/5.

Suggestions for Azul Baronis II:

- Improved Comm Channel: I loved this feature, but it got a little repetative after awhile, and was limited in use. Please add more phrases/ utility to the comm, and maybe voice acting.

- Improved maneuverability: Options for evasive maneuverability, like rolling, strafing, and looping.

- Squad/Field commands: While it's awesome to be a part of the huge fleet-to-fleet battles, I /am/ the Dictator, and would like to be able to control the actions of my fleet, at least to some extent. Options include, but are not limited to:

-- Follow me
-- Hold back
-- Defend the cruisers
-- Flank the enemy
-- Attack enemy fighters/cruisers

- Ship/fleet customization / more ship classes: Self explanitory. =)

-Difficulty Settings: The game was a tad bit hard, while the forces were generally even, if the enemy had one more destroyer or tesudon, they could easily rape your fleet. This was only worsened by having no control over your allies.

FOR THE DICTATOR



HailFireHailFire

Rated 5 / 5 stars May 22, 2007

Nothing like a nice cup o' painful fiery death. =D

On an opening note, I loved this game, voted 5, and feel it deserves a lot more than the daily 3rd it got.

Graphics: The graphics were somewhat impressive, even playing on low quality, though I think the HUD could use some upgrading, for a more cockpit-like feel. The explosions were sweet and satisfying.

Style: Completely innovative, I've never seen a game like this before, and it really adds a feeling of depth when you're a single cog in the war machine, rather than a super-powered mega soldier, like in most games. The game was still awesome no matter how many times I died. On that note, difficulty settings might be nice.

I also loved the comm chatter, it was useful during battles for coordinated attacks and keeping tabs on enemy cruisers, and gave something of a personality to your faceless minions.

Sound: Nice to see some exellent tracks off the Audio Portal, this is definitely one of the high points of the game. The explosions were somewhat soft, though. Also, perhaps add voice acting to the comm chatter?

Violence: Painful fiery death. =D

Interactivity: The controls were simple, and rarely felt cumbersome, exept when trying to navigate behind enemy fighters (Damn evesive maneuvers. >_>). Options to strafe and loop might be nice, though.

Humor: Quadrape, my Alphas bragging about their kill counts, and the mad adrenilene rush you get from destroying enemy testudons/stations had me cackling throught the play session.

Overall: And exellent and innovative game, deserves a solid 5/5.

Suggestions for Azul Baronis II:

- Improved Comm Channel: I loved this feature, but it got a little repetative after awhile, and was limited in use. Please add more phrases/ utility to the comm, and maybe voice acting.

- Improved maneuverability: Options for evasive maneuverability, like rolling, strafing, and looping.

- Squad/Field commands: While it's awesome to be a part of the huge fleet-to-fleet battles, I /am/ the Dictator, and would like to be able to control the actions of my fleet, at least to some extent. Options include, but are not limited to:

-- Follow me
-- Hold back
-- Defend the cruisers
-- Flank the enemy
-- Attack enemy fighters/cruisers

- Ship/fleet customization / more ship classes: Self explanitory. =)

-Difficulty Settings: The game was a tad bit hard, while the forces were generally even, if the enemy had one more destroyer or tesudon, they could easily rape your fleet. This was only worsened by having no control over your allies.

FOR THE DICTATOR!


People find this review helpful!

brianthegreatbrianthegreat

Rated 4.5 / 5 stars May 22, 2007

Amazing! 5/5!!

Wow! I was thoroughly impressed with what you've done with the whole starfighter genre...

Firstly, the whole concept of this game is totally innovative. I loved the feel of fighting along side equally important AI players, and knowing that I actually had to put forth some effort in order to accomplish anything. Most games make you have a major advantage over the enemies, whereas this one made you feel as if you were just another ship.

The menu was polished, the in-game graphics were stylish, the gameplay was fast and reasonably difficult, and the plot was oh-so clever.

You guys MUST make a sequel, and include some power-ups, upgrades, and possibly multiplayer (seriously, though, wouldn't this be the perfect MP game??).
5/5
10/10
-Brian
P.S. Making the ships more maneuverable and the shots more rapid would certainly improve the game...