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Azul Baronis

rated 4.24 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

May 21, 2007 | 8:44 AM EDT

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 4.5 / 5 stars


I like how you've got to be better than the computer to prosper. You are on an even keel as far as raw power goes, and that's really cool.
I only wish that the screen was bigger, because I tend to pass ships as soon as my eyes register that they're on the screen, but I can learn to use the radar to overcome that.


Rated 4.5 / 5 stars


OK after 1 hours 30 minutes I think I should actually stop and review this sweet game. I loved it, it was perfect! It would make an awesome online multiplayer game (if you could control the extreme lag). In fact, "Quadrape" is my word of the day.

Wonderful job, this is definatly goin on my faves (#1, just because it's so addicting)!


Rated 4.5 / 5 stars

Very nice game

i loved the all out warfare, its a very rare style, the only other game i've played liek this would be Critical Mass, but that was turn by turn. the instructions were hilarious. nicely done. the graphics were smooth too.
Suggestions: make a few more ships, maybe a capital ship, frigate, crap like that, and some money after each level to maybe buy a few upgrades to add a more RPG element to the game (upgrades as in up your ships speed/damage/hp and have it carry over to any ship u take over)


Rated 4 / 5 stars


This game was AW3S0M3!
If you decide to make a sequel, you should add more ships and actually be able to choose what ship to fly in the beginning!! I love watching a horde of small fightters take down a destroyer!!


very addictive.
-The Orange


Rated 4 / 5 stars

Good, could be better.

First off, here's the battle I'm presented with, in the third mission:
My Forces: 18 fighters, 4 destroyers, 0 testudons,
2 Enemy Forces: 35 fighters, five destroyers, 1 testudon.

I see no way I'm going to win this mission.

Like the guy before me, I think the two biggest improvements possible for this game would be a continue from last level options, and a way to direct my own forces. Even though the battle I'm going into has two enemy forces, I can't tell my guys to hang back and let them duke it out. They're just going to rush in and those destroyers are going to massacre my fighters; nothing I can do to stop them.

Anyway, I think you get the idea of what the game could use to be better.
It's great besides that, by the way.