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Credits & Info

Uploaded
May 20, 2007 | 6:34 AM EDT

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Author Comments

Use arrow left and right on your keyboard to change the rotating direction of the green arrow.

Hold spacebar to increase power and release to let pacco fly into the current direction of the green arrow.

Collect the coins to open exits, dodge the monsters, open and close doors tactically and use teleporters.

We tested all levels loads of times to ensure that they are all playable and absolutely fair. Nevertheless they'll getting more and more challenging.

Hope you enjoy this game!

Reviews


TKE-731TKE-731

Rated 3 / 5 stars

Good game

I liked the game. It was a new spin on an old and overused idea. That at times made the game frustrating because I'm too lazy to use the arrows to make it spin the other way. Overall, it was entertaining and didn't involve too many complicated controls which usually ruin games that are simple like this one. I think an interesting option would be gravity on/off. This would make for a much more challenging game, as well as having the arrow spin a little faster. Good job though



Sko-JSko-J

Rated 5 / 5 stars

That was a sick idea for a game man so original

i think you had one hell of a good thought when you created this game man i never thought ne 1 would create a game like dis its so weird but sick at the same time top marks man NICE!


People find this review helpful!

Zeth29Zeth29

Rated 4 / 5 stars

Ooooooooo, that's hard

I loved it, it was just the challenge i was looking for, i needed timing, physics, and my wits, the graphics were sub par, but the style was completely new, me likee


People find this review helpful!

REVAN196REVAN196

Rated 2.5 / 5 stars

meh, it's ok, i guess

played better games before. i like the concept and it had me work on my timings and geomatry and physics and stuff like that.


People find this review helpful!

Valued14Valued14

Rated 2.5 / 5 stars

not very good

i can tell you guys put some time into this but it just wasn't very fun, in fact it got boring after the first 3 minutes, maybe if you worked on it more it'd be more fun.