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Uploaded
May 6, 2007 | 2:29 PM EDT
  • Daily 5th Place May 7, 2007

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Author Comments

Edit: Frontpage!
Tom, you made my day...no my entire week!
I'm aware that there are a few bugs, I'm planning on resubmitting a new and bug-free version in the next few months...thanks for all of your support!

-LC
-Surrounded v 1.0-
This is the main project I've been working on for the past few months.
Controls are included in the game.
A few things to know/tips:

-The charge shot attack is strong at the beginning but it is actually weaker than the stronger weapons you buy. It is meant to be a "helper" at the beginning of the game.
-At the end of each level, health is restored.
-------------------------
What upgrades do:
-Weapons: Allows you to buy a stronger main gun.
-Shield: Adds hp to your shield, the blue thing. Your shield regenerates and takes damage before your health. Cherish it!
-Health: The green thing, the majority of your health points. Upgrading this gives you more points.
-Control: Upgrading this increases your turning speed, acceleration, and maximum speed. To avoid some enemies it is a must later in the game.
-Armor: Divides all damage of enemies by a certain number. The maximum amount of armor, for instance, divides all enemy damage by two- this is the same as doubling your health and shield. A very useful upgrade.

Enjoy!

Reviews


super-noob-jrsuper-noob-jr

Rated 4.5 / 5 stars

Good game, yet glitchy!

Great game.
Love the upgrades, love the time-consuming plot... unlike some other games, such as Bot Arena, where you win so fast, you run out of upgrades to buy. Few glitches, but not really a big deal. For example, at level 12, my progress bar filled up, then it stayed there, and at level 13, the enemies stopped coming (Frozen Progress Bar! >.<)
Overall, very good game.



PirateNinjaFoxPirateNinjaFox

Rated 1.5 / 5 stars

How did this escape blamming due to bugs?

Game? Great game, very simple and fun to play.

But how on earth did this escape blamming due to the numerous amount of bugs present in the game? You can't even get close to finishing the game or getting a decent amount of upgrades without something bugging out. Any precursory play test would've shown up at least one of many bugs this thing has.

You say you'll release another version in a few months that will be bug free, but let's be realistic, 3 months down the line no one is going to be sitting around waiting for that version to come out.

And how this made it to the front page is beyond me. If it was bug free it would completely deserve front page, but in it's current state it should've never been released. And I like the game so I'm not happy to say that.

Graphics: Very simple, very nice, simple "blue vs red" scheme.

Style: If it was bug free it would be great because it's a simple, asteroid-esque shooter with an upgrade twist.

Sound: The music cuts out eventually, but it's good when it does play.

Interactivity: Too many bugs to try to play with. My progress bar disappears, sometimes my ship disappears, sometimes enemies get stuck off screen... etc.

Humor: It's not meant to be funny anyway so...

Overall: Just too many bugs to be an enjoyable experience, especially for those of us who did make it to about level 13, spent all this time making our ships awesome, only to not have a single enemy spawn so we can finish the level.

Simple suggestion: Add a save and load function. If you can't do that, then add a button that simply "ends" the level in emergency cases. I know, people may just use it to skip to the end, but then they won't get to upgrade their ships as much as those who play it fair do. If on level 13 last night, I had an "end" button just to get past a level that I couldn't finish due to lack of spawning, I would've probably been much more satisfied. :)


People find this review helpful!

WarpZoneWarpZone

Rated 3 / 5 stars

Adheres a little too strictly to formula.

Graphics: Cool glowy neon ships. Kinda dull generic starfield. Shop menu looks cool, but that curve-slider, while cool, is annoying to use repeatedly while window-shopping.

Style: Classic arcade gameplay meets contemporary flash design! Actually, that's a polite way of saying they remade an old Atari game with vector graphics and added a levelling mechanic. Oh well, it still presents itself with pizzaz.

Sound: Understated shooting, check. Meaty explosions when you kill an enemy off-screen, check. Pulse-pumping techno soundtrack? Ch... hey... where'd the music go? Enjoy it while it lasts. It doesn't loop, for some reason.

Violence: Wow, I remember when blowing up spaceships was the most horrific thing a 12-year-old could do with his time.

Interactivity: This is where it goes straight down the tubes. Those stationary turret games offer more diverse gameplay than this. I would have prefered mouse aiming and directional movement controls (including diagonal movement.) But instead we get racecar steering and a straight shot turret.

The problem with this control scheme is, all gameplay essentially boils down to "fly really fast in one direction until all the ships have spawned, then turn 180 degrees and shoot parallel to your exhaust stream." Absolutely any other action you take will either get you rammed by a mine-ship that just spawned or shot up by gunships at point-blank before you can turn and face them.

The tacked on shopping menu neccessary before Armor Games will even consider sponsoring you these days looks pretty, but that novelty curve slider gets old REAL fast, because after the first few levels, everything you could even consider buying is off-screen when you enter the shop. If it just removed bought items from the list, the next thing you're gonna buy would ALWAYS be on top, and the slider could be an interesting but little-used diversion for oggling the stuff you can't buy yet. As it is, the further you advance, the more annoying it is to try and window-shop.

I can't speak to the overall powerup VS enemies balance, because I got tired of shooting my own exhaust smoke after a few levels. Don't get me wrong, I am willing to perform the same stupid task over and over again for hours in order to level up. But the stupid task has to be something fun. Defend Your Castle was fun because the stupid task was fun. Shooting my own exhaust just doesn't do it for me.

Overall: Another pretty flash game brought to its knees by boring gameplay. It sure gives a good first impression, though. Maybe it just wasn't for me. Thanks for making it, though. I look forward to seeing what else you can make.

A game should be challenging, fair, and complex. This game isn't fair if you're flying slow enough to actually see the enemy, and it's not challenging if you're flying fast enough to stay outside the perimeter. It certianly has complex components, but these get simplified when they are abstracted away to tiny dots on your radar 90% of the time.

Maybe I was playing it wrong. But when I tried playing it any other way, I would always lose 90% of my shield in one hit from a mine-ship.



Grim-PhantomGrim-Phantom

Rated 4 / 5 stars

Cool concept

Really fun gameplay, nice music, slick menus smooth aimations and all.

I would add the backward trust, but that's just me. Aside from that, a few gliches, especially with the boss, the charged shot go right through it. Also, the regular shot seem to follow ship movement but the charged shot didn't. Maybe something to look into.

Great work, just in need of a few fine tunings



seldumondeseldumonde

Rated 4 / 5 stars

Good game with a couple issues

Major bug: I was in Level 15 (I believe) and no more enemies would appear, and no menu came up, thus ending my game.

Until then, though, a fun little game. Addicting and with increasing difficulty, and fun to boot.

One suggestion - the mouse cursor is distracting during gameplay, especially since it has no use (despite LOOKING like a crosshairs).