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Apr 30, 2007 | 5:06 PM EDT

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Author Comments

Note: MACS DO NOT SUPPORT this game - sorry for the inconvenience! The sequel, "Tower's Tactics: Aphelion" is fully supported by OS X, and can be enjoyed even without first playing "Deity's Throne".

Take control of a customized team of skill-equipped units and lead them against the minions of Kasayel, the "god of bloodshed"! Choose your tactics wisely and emerge victorious from battle. A storyline-driven campaign and an unlockable "Field Battle" high scores board make this game extensive and entertaining.

Tower's Tactics is graphics and scripting intensive, and can lag on slower computers. To reduce lag, please close all other browser tabs and flash objects before starting this game. Graphics quality is automatically set in game to high or medium - if necessary, change it to low.

Don't forget to turn your speakers up! MaestroRage's background music greatly compliments the game.

After several months and many, many hundreds of hours of work, this is the first flash game I have released. I hope you enjoy it! The sequel will be released in late 2008.

Many contributions were made to the development of Tower's Tactics, including background music by MaestroRage and voice acting by Aramek, Shard Spider, and Klaymen. Please see the in-game credits for a full list of all contributors.

Reviews


HisaiHisai

Rated 3 / 5 stars May 1, 2007

wow slow...

It was almost impossible, the other teams men spawned much quicker than my own men and if you was a tad late u was almost doomed. If you could put some new music and maybe make it so u can have more men/they spawn quicker this would deserve 10.



resartusresartus

Rated 3 / 5 stars May 1, 2007

Good but..

This game has a lot of potential but it is difficult to select units when they get bunched up and when your units are fighting the enemy at close range then it is hard to select targets for skills. Also, the enemies seem to deploy way to fast. If you work on this the sequel will probably be one of the best games on NG.



CalistoCoonCalistoCoon

Rated 3 / 5 stars May 1, 2007

Seems to be too much to do in so little time.

Well I've finally completed it and finished the final fight (if you can call it that, since SPOILER: you have to lose) You just can't keep up with the enemy most of my battles would be won just by brute force, since it seemed to be near impossible to be more strategical then your enemies, since there just isn't enough time, I like the combat system but how about a way to pause combat and call up certain attacks, I know there was a shortcut system but there just wasn't time.



IstentelenIstentelen

Rated 2 / 5 stars May 1, 2007

hard, becouse the lack of time

This should be turn based, becouse there is too much to do in too little time! When I can deploy my second unit the enemy is close, and somehow it can deploy all its units in that time. My units react badly to commands: I tell them to attack, they just stand there, and I have to repet the command a few times to make them move. In that time the enemy can of course make a lot of adventage. Same goes by the skill use. And my troops have no intelligence at all, I have to tell them everything, altrough there is no time for it, becouse the enemy is there. This game needs a lot of improvement to become a decent one.



jackedyjackedy

Rated 5 / 5 stars May 1, 2007

i really apreciate it taken long to be a good game

you really put youre performance in it,although music could be less......anoying but keep up the good work