Tower's Tactics: Throne by Septenary



Author & File Information


Submitted: 04/30/2007 | 05:06PM EST

File Info: Game | 9.9 MB | Add Game to Favorites

Genre: Adventure - RPG

Current Score: 4.24 / 5.00

1,846 votes | 60,014 views

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Author Comments

Note: MACS DO NOT SUPPORT this game - sorry for the inconvenience! The sequel, "Tower's Tactics: Aphelion" is fully supported by OS X, and can be enjoyed even without first playing "Deity's Throne".

Take control of a customized team of skill-equipped units and lead them against the minions of Kasayel, the "god of bloodshed"! Choose your tactics wisely and emerge victorious from battle. A storyline-driven campaign and an unlockable "Field Battle" high scores board make this game extensive and entertaining.

Tower's Tactics is graphics and scripting intensive, and can lag on slower computers. To reduce lag, please close all other browser tabs and flash objects before starting this game. Graphics quality is automatically set in game to high or medium - if necessary, change it to low.

Don't forget to turn your speakers up! MaestroRage's background music greatly compliments the game.

After several months and many, many hundreds of hours of work, this is the first flash game I have released. I hope you enjoy it! The sequel will be released in late 2008.

Many contributions were made to the development of Tower's Tactics, including background music by MaestroRage and voice acting by Aramek, Shard Spider, and Klaymen. Please see the in-game credits for a full list of all contributors.

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The people have spoken

Average Score: 8.4 / 10

Score: 10
HeroKid55

"Nice Game"

date: August 30, 2009

I love your game and you put in alot of detail and a huge storyline in it.

But let me ask a question... why did you put the genral's villian as the main player in the other game..?

please make another if your bored XD

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Score: 8
thefreakazoid

"good game....."

date: July 11, 2009

but like mrx said it gets boring pretty fast

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Score: 9
MrXn00b

"Cool'n all.."

date: December 16, 2008

It was worth playing, but it got boring fast. Not to offend how good the game was. I loved the intro, it was really, really realistic. I love the song you put, 'Dark Skies'. Its the best.

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Score: 10
XXXXMidnightCoreXXXX

"awesome"

date: September 6, 2008

BUT PLEASE SOMEONE give me a tactic to get past the 2nd Night Tower Island thingie
mission,i mean comeone,they can revive? INFINITE TIMES? by the time i've killed over half there all back up again,same with of the 1st island missions at the river sel,exactly the same D:

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Score: 10
madkins

"Fantastic!"

date: August 19, 2008

I can tell a lot of work went into this game. I think this is far better than some of the games getting frontpages and awards. The plot was great, graphics were good. Sound was excellent. Even the voice acting was pretty well done.
I REALLY wanted to keep playing, but there were a couple of things that kept me from doing so. The biggest one, which I believe has already been mentioned, is character selection (mainly allies). The dropdown with ally names in it, to me, was a cumbersome way of selecting allies. To perform a heal could be especially hard. Your healer could be hidden behind your archer forcing you to find his name in the list, then you can press the number for the healing skill, then your target could be hidden in the melee in which case you are out of luck and he dies. It would be nice if you could press a number to select a character, then once you had the character selected, the numbers correspond to the skills for that person. Then, if you are using a skill that will target an ally the numbers will correspond to then again. Lastly, you could press a specified key (maybe `) to clear your selection.
Then, the healing would go something like this: Press 4 (Healer), press 2 (Heal), press 1 (Hero)
If would be great if, while editing someone, you could cycle through members without having to go back and make the skill learning/equipping process faster. I spent a lot of time in this screen and it was always a pain to click on the first person, edit (click on skill, click learn, wait for animation, click exit, click on learned skill, click on slot, click on equip), go back, click on the second person, edit (same seven steps), go back, etc... Add in the lengthy animated transitions and you could spend 5-10 minutes getting your guys ready for the next fight.
Again, though, I think this was a great game and I very much look forward to the sequel. Next time I hope you get more of the recognition you deserve for such great work.

August 20, 2008

Author's Response:

Thanks for your extensive review! :D Although I haven't implemented a number-unit-selection system in the sequel, I'm hoping that its new field view angle will make selecting allies much easier. The menu transitions will also be a lot faster. To be honest, I'm a bit surprised that people are still playing this game - I'm glad you enjoyed it!

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